With Age of Sigmar having changed the face of Fantasy, I’ve begun looking to other games and playing wargames I never would have touched previously.
We’re gamers, we have opinions, and often strong ones, so we write editorials. We do focus on whatever game strikes our fance at the moment. Sometimes we just rattle on about damn near anything. Some of us are getting old and grumpy.
These editorial articles cover a broad range of stuff. We have a fair share of opinion pieces, like our opinions on a codex, new edition of the rules, or reviews of units. There’s also some more introspective articles, like keeping games interesting, or how to better understand yourself as a gamer.
Basically, you will find the thoughts of our authors here, and hopefully that doesn’t scare you away.
I got to play my first game using the Maelstrom of War cards and mission and I wanted to share my thoughts on playing the Maelstrom mission.
Many people claim they know what they want from a wargame but do they? Do they really want a war game or a battle game? It’s all about how you approach it.
It used to be that Epic and Warhammer 40K were separate games but I’ve noticed over the years that Epic has been slowly merging into 40K.
I feel too many people put the value of a game on the game itself instead of on the experience of the game you have playing with like-minded people.
The long-term regulars amongst you know that I have been running a Rebel Grot army using the Imperial Guard Codex. The rapid release of the Astra Militarum Codex, 7th edition rules, and upcoming Ork Codex has me putting a lot of thought into how I fit my vision of my… Read More »A Guide to Creating a Counts-as Army for Warhammer 40K
I wanted to take a moment to talk about the balance in 40K. Who you play and how you play is your choice regardless of the game’s balance.
I have always enjoyed campaigns. They’re a fun way to change up 40K games, create stories and generally have a good time.