Yes, you read that right. Chaos Daemons, not Chaos Space Marines. Long time readers will know my struggle with Chaos Space Marines for longer than I care to admit. I love them, I really do, but that codex…
To give myself a break from banging my head against the wall, I’m striking out for the first time with Chaos Daemons. I’ve used them as allies, but never as an army on their own. Other than the break from CSM, this will really give me the chance to better learn and understand Daemons. The better I know them, the more useful they will be as an ally. So, all around this is an experiment, and honestly it’s one I’m looking forward to.
Today is a 1,750 tournament at my FLGS. What better way to cram for an army than three games in one day? With help from fellow Chaos friends, this is what I’ve come up with.
Chaos Daemons: 1,750
- Keeper of Secrets: Pysker (M3), Greater Reward x 2, Soulstealer
- Herald of Tzeentch: Pysker (M3), Disc of Tzeentch, Exalted Reward, Paradox
- Herald of Khorne: Juggernaut of Khorne, Greater Locus of Fury
- Daemonettes (10)
- Bloodletters (10)
- Screamers (6)
- Flesh Hounds (10)
- Daemon Prince: Daemon of Slaanesh, Greater Reward x 2, Psyker (M3), The Mark of Excess
- Daemon Prince: Daemon of Slaanesh, Greater Reward x 2, Psyker (M3)
This is a very big departure from what I normally run, the Daemons part aside. This list packs 12 warp charges, and 3 monstrous creatures. It also has no shooting, barring psychic powers or rewards. If you’re going to experiment, go big, right?
I know some people like to regard the daemonic hatred that exists between gods, and that’s cool, but I don’t own enough in Daemons to take that into account. I have to throw down nearly everything I own to have a 1,750 list. That being said, my two favorite gods are Khorne and Slaanesh, so rivalry be damned, I’m playing what I like anyway :)
So, a few things. Soulstealer, on the Keeper, is one of the new relics for Daemons.
Soulstealer: 20pts. S User, AP3, Melee, Soulgreed (each time a model is removed by this weapon, the bearer immediately regains 1 lost wound). Keeper of Secrets or Demon Prince only.
For only 20pts the Keeper gets a way to regenerate. You can’t go wrong.
Paradox is also another new relic. This is on the Herald of Tzeentch.
Paradox: 25pts. S User, AP4, Melee, Concussive, Warp Contradiction (Once per turn when taking Psychic Test, bearer can pick up and turn all dice he has rolled to their opposite side instead (ie 1,3 and 5 become 6, 4 and 2). Lord of Change and Herald of Tzeentch only.
What this means is that on any failed cast you can use Paradox and immediately pass. Of course, that may come at the cost of getting perils, but still a great relic for only 25pts.
The last relic I’m using is on one of the Daemon Princes, The Mark of Excess.
The Mark of Excess: 15pts. At the end of a Fight Sub-phase in which the bearer kills a Monstrous Creature or Character, it gains +1 Attack for the rest of the game. KoS, Demon Prince or Herald.
Only 15pts to permanently gain more attacks is great. Combine this with Warp Speed, if I’m lucky enough to get the power, and you have a Daemon Prince throwing a ton of attacks.
The rest of the list speaks for itself I think. Again, a very different style of list from what I’m used to, but I’m looking forward to the challenge. Who knows, maybe I’ll win a game today…
Thoughts, suggestions, ideas are all welcomed!