Chaos Land Raider – Painting Daemonic Flesh (PIP #1)

I have finally made some painting progress on my Chaos Land Raider. Painting vehicles is not my favorite thing to do, though I prefer it over batch painting rank and file.

Let’s just dive in some with progress shots.



So, the base coat is down, half scheme in place, and blended shading is done. I still have to shade some smaller areas with washes, but the hard shading is over.

I’ve also done some preliminary highlights on the armor with blending. I still have to get some edge highlights on, and probably blend the armor a bit more.

The other thing is my work on the daemonic flesh. Funny story that; though not really. I have a technique I’ve done like this once before, so I thought I’d improve on it. Long story short, after two failed attempts, I went back to the original technique and liked it the best. So, I painted some of those areas three times. Granted, it was just small test spots, but still…three times to go back to the original idea. Ug!

The blue part, the eye, is for Tzeentch. I’ve worked all four Chaos gods into the Land Raider. The eye is far from done – I’ll blend it in some more, but in case you’re wondering why the blue area.

Overall nothing is done yet, everything will improve (one hopes), but that’s where it’s at now.

I don’t expect to be done with this any time soon either. I’m just taking my sweet ass time with this monstrosity. There’s a lot to cover on this model, no pun intended, and I don’t want to get frustrated, which I often do with big projects.

Updated: It’s finally done! Check out the Chaos Land Raider gallery.


I would like to remind you all about #communityhobby. It’s where you all share with us, on social media, the stuff you’re working on. I then compile it all into an article here to share.

  • Oh that is looking very well. Bravo chief. The demon flesh really breaks everything up nicely.

    • Thank you. I am pretty happy with how that’s come along. It also does its job of hiding the horribly assembled areas :)

  • It’s coming along nicely. The flesh works really well on both colours and it doesn’t look like it is trying to cover any ill-fitting parts. Great work mate!

    • Thanks.

      That’s often the problem, using colors that work on both sides with a half scheme.

  • That is looking great. It has just enough warp taint to make it stand out, without completely overpowering the model. I can’t wait to see the finished result!

    • Greatly appreciated. Pretty well what I was going for too, have it be noticeable but not be a huge focal point.

  • Loves the daemonic flesh, looks fantastic! I know you aren’t done yet, but adding some sort of glaze or wash between the edge of the flesh and the metal (maybe even some typhus corrosion) would help blend them together,

    • Thanks.

      I was planning to use the armor color, black or blue depending on side, to blend into the flesh. I intentionally painted the fleshy areas larger than I need them, so that way I could come in with the armor color to blend.

      • awesssssssssssssssssssssssssssssssssssssssssssssssssssssssssome :)

      • You ought add some gore, to represent the suffering of the flesh in the metal! Just joking, I know you’re not “that kind” of painter lol! Great job so far. The tutorial about the skin is amazing, I love out of the box ideas.

        • It’s a good idea, the blood, but it’s not what I’m doing for with this model :)

          Yeah, the skin tutorial is great. It’s simple and looks awesome.

  • piglette

    How did you model the flesh?

  • Coming along very nicely there. Probably a good idea to take your time. Easy to burn out on something this big.

    • Yeah, I tend to get impatient with big projects. I just want them done NOW, and then I take shortcuts, get sloppy, etc. It’s a personal shortcoming I work hard to avoid ;)

  • Really like how this is looking. The flesh looks awesome across the two colors and sorry you had to redo it three times. But no shame in trying something new.

    • Oh, I love experimenting and trying to learn new techniques. It’s just a bit annoying when it’s all for nothing. I take that back, I learned two ways I don’t want to do it ;)

      • see! that’s the spirit :-)

  • That’s coming along very well. The flesh really breaks up the flat surfaces of the LR and adds a touch of texture and contrasting colour that looks really good. I have seen from your twitter feed the other bits you have worked on since, which really bring it to life :)

    Also feel your pain about painting vehicles. I bloody hate doing them!!!

    • Thanks. I’m working hard on those small details because I know it’s going to make or break the paint job.

      I tell you though, I’d rather paint up a vehicle than batch paint 10 dudes in power armor.

      • I’d rather gouge my own eyes out than batch paint 10 dudes :D (although a vehicle comes pretty close)

        • I do groups of 5 at most, and even still it takes a part of my soul each time.

  • Looks good. What made you choose to put the shading at the top of the hull? It looks great, I’m just curious how you came to that point.

    • On the sides? It’s a NMM technique, though I’m not doing a very strong NMM, as I prefer it more subtle.

      Anyway, the idea with NMM is that you put shading directly next to lighter areas to create a strong contrast and push the idea of reflection more. I’ll be highlighting that edge at the top. So, it’ll go from a strong highlight to the shaded top-side.

      That’s NMM summed up really: dark to mid-tone to highlight to dark to mid-tone to highlight…repeat and rinse for each surface.

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