Today I’ve got another small’ish update on the Land Raider. I feel like I’m getting closer to my vision, but I do still have quite a bit left to do.
The door with the skull and tendons on it is just blue tacked in place at the moment. That’s been the big thing I’ve been working on the past week, that door. I’m trying to represent each of the Chaos gods on the vehicle, and of course that one is for Khorne.
In general I’ve used some liquid green stuff to smooth out some transitions, which you’ll see. I’m working on getting better with sculpting, so that I can seamlessly blend in what I’m working on to the surface, but I’m not quite there yet. So, I figured liquid green stuff would be a great cheat for the moment.
The left twin lascannon (no longer twin-linked!) has the claw complete for Slaanesh. I may still do some detailing on there, but it’s pretty well done at this stage.
On the back left I added in another bone protrusion. I’m pretty happy with how it came out. I went a lot smaller than on the front right side, and I think it works rather well.
Finally, on the back engine part I added torn armor around the bony horn sticking out. It just looked out-of-place without something to tie it in.
Once I wrap up the sculpting that’s in progress, I will move on to the assault ramp and making that all Chaosy. I also want to add some standard vehicle bits, like the spiked racks and Chaos icons, once I get the sculpting done. I know I’ll snap things off if I put them on there now since I have to handle the vehicle a lot while sculpting.
Until next time!
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Chaos Land Raider: Details Are Coming Together (WIP #4)