Hey all! Lukas here, your friendly neighborhood Necron!
Browsed through the new CSM book, beautiful stuff. Especially love the fluff, and some of the thematic lists you can make! 200 Zombies anyone? :D . What really impressed me though, was the combos you can pull off. I’ve always liked list synergy, and deep down we all have a soft spot for gimmicks. But when I saw this, I could taste the cheese.
First off, in general, how would you like to have a Mastery Level 3 Sorcerer, for 10 points more than your average Librarian? Thats right, 2 level advantage is only worth 10 points. However when you bump said Librarian to level 2 his upgrade costs 50 points. Yay! So that happened. To top it off, you have these lovely things we call psychic powers! Slaanesh seems a bit more well-rounded. The +1 Str for sonic weapons, which affects vehicles! Allowing you to stack onto a flier, not only lowering its effectiveness with shooting, but now making all your Noise Marines blast the bajesus out of it. Very strong unit comp, lots of DPT (damage per turn), and very flexible.
Secondly, they have a dragon.
And thirdly, and by far the single best thing I have seen yet. Is the ability to undeploy units. Good-ole Papa Nurgle allows us to do this. Spamming lvl 3 Nurgle Sorcerers we can get two gifts of contagion, and then roll and maybe get an enfeeble, or if you want this to be more reliable ally with something dumb, like IG and take the 70 points psykers who can trade in for two powers. Granting you another four rolls on bio for it. Then, roll psychic tests, and ask your opponent to remove their unit as a casualty.
You see, Page 3 of the BRB states:
“If at any point, a model’s Strength, Toughness or Wounds are reduced to 0, it is removed from play as a casualty.”
Gift of Contagion is a psychic power for Nurgle. 48″ Range malediction, that EXPLICITLY states that it stacks with itself. Cast it, get through joke deny the witch, and then roll d3, on a 1 they lose 1 attack, on a 2, they lose 1 strength, on a 3 they lose 1 toughness. So, with a single FOC you can wipe an entire 50 man blob of guardsmen, regardless of leadership, regardless of wounds, regardless of saves. REGARDLESS. You point at it, and as long as you at least roll the 2-3 result, you cast twice, and then enfeeble once. BAM. Squad gone. This combo becomes extremely stupid in double FOC. As you get FOUR lvl 3 psykers, all with gift. Allowing you to wipe things like, TERMINATORS, PALADINS, FLAMERS OF TZEENTCH, SCREAMERS. Or even, dare I say it, THUNDERWOLF CAVALRY. Remove them, from the game, as a casualty. No saves of any kind. Wounds do not matter, take that eternal warrior and shove it up your ass.
Undeploy target unit.
If you ever find yourself playing double FOC, and capable of doing this. I would suggest then allying with Daemons instead. That way Mr. Epidemius can tally how many models are in the undeployed unit. Yep.
Now you might be saying to yourself, “But Lukas! this combo is in no way reliable! I mean, you have to roll gift of contagion, and you have to cast it and get through their deny the witch!”
And I say to you sir, you can reliably get it on all four of your psykers, and at LD10 you can reliably cast it, and don’t kid yourself, deny the witch is a fluff thing. You see, the CSM psychic charts only contain 3 powers aside from the primaris. So you roll once, get either it, or one of the other two, and keep the result regardless. If you got it, GREAT, go roll on bio and hope for enfeeble, otherwise, roll Nurgle again because now you either get the power you want and are happy, roll the other power you don’t want, or the one you just got, giving you a re-roll. So you now have a 50/50 chance of getting it, after you had a 1/3 chance. Do math, cause I’m not. You have solid odds of rolling it. Especially with the average roll on a d6 being a 3.5 or something (I might be making that up). Honestly though, even if you don’t get it off, whats wrong with reducing the unit to a stupidly low strength or toughness? and then just finishing them off with crap units. Like Cultists/Zombies. Even when the combo doesn’t work, it works.
Either way, the combo is dumb as shit. Since you ignore EVERYTHING this game is based around, wounding, saving, hitting. You don’t actually do damage, you just undelpoy the unit. Like I said before as well, the combo works, or it wins. It sits on the line of really powerful utility, but has the potential to be a game-changing gimmick. Yay Chaos Marines!
Embrace the Plague.