I may get to play in Fratris, I may not, but the fun thing for me is seeing the lead up to the event. People are play-testing their lists for the event, and I enjoy seeing what people are planning to bring. It’s a bit refreshing running the event because I’m not fretting about my list, and hoping I can get in enough practice with it. Plus, it’s just fun running an event like this and seeing everyone having a blast.
Anyway, I played a game on Wednesday against Kenny. He brought his White Scars list he’s playing for Fratris. Before we jump to what he had, here’s my list again.
Chaos Space Marines – 1,500pts
- Grimtech (Warpsmith) – Bolt Pistol, Power Axe, Mark of Nurgle, Aura of Dark Glory, Blight Grenades, Melta Bombs
- Deathcry (Helbrute) – Twin-linked Lascannon, Missile Launcher
- Vengeance Squad (CSM) (10) – Icon of Vengeance, Plasma Gun x 2
- Redemption Squad (CSM) (9) – Icon of Vengeance, Meltagun x 1
- Cultists (10) – Autoguns, Heavy Stubber
- Heldrake – Baleflamer
- Spawn (5) – Mark of Nurgle
- Devastation (Obliterators) (3) – Mark of Nurgle, Veterans of the Long War
- Maulerfiend – Lasher Tendrils
Now, I can’t recall the break down of Kenny’s list precisely, but I did remember to get a picture! Then again, I did have two people remind to do it too as I was setting up for the game, so thanks :)
It’s bikes. Lots and lots of bikes.
We decided to play-test one of my Maelstrom missions, Gambit. I wrote it a few weeks ago, and forgot about it until someone asked if I had any missions to try.
I won the roll and let Kenny setup. He wasn’t packing a ton of ranged fire power, and I wanted to see where he would deploy. It’s not like I was going to get the jump on him, so going second seemed a good move. Here’s our deployment.
First turn Kenny advanced everything. Shocking, right? I don’t recall any worthwhile shooting happening. No points gained.
I advanced up my Spawn on the right for a charge into his Captain’s squad. My Maulerfiend tailed the Spawn to set up for the following turn, and to hide behind a rock. I pulled a card for an objective on the left, so I moved up the CSM Rhino with Grimtech. Those Marines took snap shots at a Land Speeder (moved 12″ in the Rhino), and they managed to blow it up! My Spawn charged into the Captain’s Bike Squad, did a bunch of wounds, but Kenny saved all but one. I lost a Spawn for my efforts. I did pick up 3pts though, so 3-0 my lead.
The Bikes continued to move up. Both of my Rhinos were surrounded by Bikes. On the left, Grimtech’s ride was toasted. Shots came at the disembarked squad, taking out a handful. On the right, Grav Guns took shots at my Mauler, he was hoping to immobilize it, but the Mauler got lucky and made it through. The Spawn combat continued, a few Marines down, more wounds on Spawn. I think Kenny scored a point, 3-1 my lead.
The Heldrake arrived, and the Obliterators. I pulled a card for Behind Enemy Lines, and I decided to Gambit on it to gain a point. I deep struck the Obliterators in his deployment zone, behind the Ironclad. They fired twin-linked Meltaguns into its backside, immobilized it, and did 2 hull points. The Heldrake came in to the board center to the clustered up Bikes, fired and took out 5 Bikes. My plasma CSM’s took out a few more from another squad. On the left little of note occurred. The Maulerfiend charged into the Spawn combat, took out 3 Marines, but a Melta Bomb blew him up.
At this point things were looking really good for me. Lots of thinned down Bike Squads and a solid lead. Grimtech’s squad got charged by Scout Bikes, a few were killed and they the Bikes fled, but Grimtech ascended to become a Daemon Prince! That ascension was short-lived though. After the Prince smashed some Attack Bikes, Kenny’s Captain, who managed to finally kill off the Spawn, charged the Prince and killed him. For that, Kenny got 6pts from a White Scars card, and he also scored another point. That put Kenny 1pt behind me, a score of 11-10.
I had taken another Gambit on a card for Assassinate and made it, going up 13-10. Kenny then took 2pts, to bring it to 13-12. When the game ended I had scored another secondary objective, for a final score of 14-12.
A very intense game. After turn #2, I really thought I had the game handily, especially once Grimtech became a Daemon Prince. Ironically, it was becoming a Daemon Prince that gave Kenny that big turn to score 6pts off of it. Had Grimtech not ascended, he would have had the protection of his squad to keep him safe.
It goes without saying, but the Heldrake was critical in this game. He had smoked one squad entirely, then the following turn took out most of another. I had to hover though, and that let Kenny destroy it by charging it. It was worth the gamble though.
Such a fun game. It was great to see Kenny climb back into the game. I love having very close tense games like that, which is a reason I really like Maelstrom games, there’s always the chance you come back from a big point deficit.