Dreadtober 2017 – Corrupted Nurgle Redemptor Dreadnought (Part 2)

 

Dreadtober 2017

With the basic assembly done its time to start sculpting some gribbly bits.

Tortured daemonic skin with infected buboes. Paint will be used to show the stresses these are under, and show them leaking from where they may be damaged.

Further patches of daemonic skin with more buboes have been added to the main body.

I have started to build up the spine and add the small tentacles sprouting from the hole in the power plant. The cracks flow outwards creating a star of chaos.

I added a raised chaos star motif to this shoulder pad (copying the decimator slightly), and a small patch of buboes.

I removed the little nub piece from between the arm and the defiler claw and adjusted the angle of it slightly. A small patch of diseased daemon flesh was added.

On the base, where the claw will hit, I will be adding an impact crater to show the dreadnought using the claw to aid his movement.

Here he is after the first pass of green stuff. I have started to add the stretched skin that will surrounded the occupant (victim?) of the dreadnought. I still need to work on the large eye and add the nurgling hive (belly) to this portion of the model. I do finally have a name for him though because he has been described as gorilla like (Thanks Adam) he is now brother Grod. In DC comics there is a superman villain called gorilla Grod, and I have played some Injustice 2 where he features.

Work has proceeded on the arm. I have copied the cog (making it more decrepit as it nears the ‘elbow’) in green stuff and started to add bulk to the upper arm via greenstuff growths/muscle.

Now I am getting somewhere.

The havoc launcher and victim have been reinforced with greenstuff, and the claw has been adjusted so that the dread is supporting itself on the base. An exploding belly/nurgling hive has been added (one nurgling has even managed to escape while its fellows are in the process of bursting forth). One lantern (I think it came from a warmachine miniature) has been added to the butcher cannon array. I added some ravenwing exhaust pipes to act as the exhausts for the havoc launcher. The tentacles on the chest were removed and added into the nurgling hive as they didn’t work for me where they were initially placed.

Scale picture showing the dreadnought next to a plague marine, alpha Legionnaire and a customised exalted sorcerer. I need to grab one of my Alpha legion leviathan dreadnoughts for the next scale picture.

  • That’s coming along great. The repositioned arm looks much better. It also gives it a sense of movement.

    • Kenneth Raymond

      It really did help, (thanks for the suggestion to do this.) settling on the gorilla theme (another suggestion) also helped steer the project in a positive direction.
      I’ve still got a bit more work to do on the model but I have started to think of the colour scheme. I generally have one normal opponent who uses space marines, so I was thinking of starting by painting the main armour panels like those of a Black Templar (His army) dreadnought. Then adding rust and corrosion seeping from where the daemonic flesh meets the armour plates. (to show the corruption slowly consuming the dreadnought)

      • That’s the great part of putting your work out there, you get some awesome feedback to help improve any project.

        I like the idea of corrupting the Dreadnought like that. I do similar things with dead bodies and such, but a full-on model like that would be great.

  • Mordian7th

    Sweeeeet – I am really digging that! Keep up the great work!

    • Kenneth Raymond

      Thanks, I’m almost ready to begin painting. Just a few small details to finish off before I can proceed.

  • I really like how you put together green stuff and plastic in such a creative way. That model is great, I really like the belly nurglings hive: it deserve surely gore, pus and other nice Nurgle presents!

    • Kenneth Raymond

      Indeed, puss, blood, gore, rot & decay are all on the agenda when it comes to additional effects. (time to stock up on some new paints and effect materials)

  • Looking great! It really is a shame that Helbrutes can’t get Havoc Launchers anymore.

    Actually, tho, that’s one of the really cool things about 8th. For playing with local groups, it’s much easier than ever before to come up with balanced house rules for stuff like that.

    • Kenneth Raymond

      Thanks for the encouragement.
      As for the launcher, true enough. I’ll just pay for the havoc launcher as my gaming group is already going VDR mad with 8th edition.

      • Excellent! I’m planning on trying some of that out with my local group. They’ve been hesitant, but not outright opposed, so far.

  • Oh yeah! That’s looking disgustingly awesome. The pus filled buboes, I mean, who’s not a fan of that? The gorilla-ness is cool. It seemed a shame to waste a perfectly oversized powe claw and I’m glad it came together so well. Can’t wait to see it finished.

    • Kenneth Raymond

      Thanks Adam.
      Brother Grod salutes you for the added inspiration.

  • Great stuff, really good progress with this so far. Deathguard white or Nurgle green on the paint?

    • Kenneth Raymond

      I’m going to annoy one of my regular opponents. starting with the black Templar colour scheme I am going to add creeping corruption around the daemonic flesh portions along with rust and corrosion effects (in addition to the usual nurgle excretions)

  • lots of great gibly bits, I like the bulk you have built up on him

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