As noted in the update to King of the Hill, this mission also needs some minor tweaking, actually one tweak should do it I feel. This mission also saw more massacres than I like seeing, though not so bad as King of the Hill. Attack and Defend was also the first round mission in the tournament, where you expect a higher rate of massacres with random pairings, so I don’t want to go overboard considering that.
The only change being made is to make the two previous conditions for scoring required. Before you could score points for either condition, now both are required. Oh, I am also adjusting the massacre score requirement from 2.5x the opponent’s score to 3x to remain consistent with King of the Hill where they both use a turn based point scaling method.
Attack and Defend
Secure the enemy’s deployment zone while defending your own.
At the end of your player turn you gain points for meeting both conditions below:
* If no enemy scoring units are in your deployment zone
* If you have a scoring unit in your enemy’s deployment zone
You only score points after your player turn, not your opponents. All models in a scoring unit must be completely in a deployment zone and not falling back in order to score points.
Points vary based on what turn it is:
Turn #1: 1pt
Turn #2: 2pts
Turn #3: 3pts
Turn #4: 4pts
Turn #5: 5pts
Turn #6: 6pts
Turn #7: 7pts
IE: There are no enemy scoring units in my deployment zone at the end of my turn on turn #3 and I also have a scoring unit in my enemy’s deployment zone so I gain 3pts that turn. Even if I had two scoring units in his/her deployment zone it’s still only worth 3pts, it’s not per-unit.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative, night fight turn #1
Massacre – 3 times more points than your opponent
Major – 2 times more points than your opponent
Minor – 1.5 times more points than your opponent
Draw – Any other condition
* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the mission objective.
Battle Point Modifiers
+1 destroying all enemy Troops
+1 if all your Troops are alive
+1 if the enemy has no units left in their deployment zone
+1 if you have a scoring unit of your own in your deployment zone
+1 if the enemy never had a scoring unit in your deployment zone