Mission: Battlefield Superiority v2.0b

I’m updating another mission to use the new format we’re trying at the LGS.

Battlefield Superiority

Primary (15pts) – Modified table quarters. See below.

Secondary (10pts) – Have more kill points than the enemy.

Tertiary (5pts) – One objective is placed in the center of each table quarter not being deployed in. The player who holds more of those objectives wins the tertiary.

Quaternary (+1pt) – For each of your scoring units still alive at the end of the game. Fleeing units count as destroyed.

Modified Table Quarters
To claim a quarter you must have more scoring units in a table quarter than the enemy does. A unit may only claim one quarter. If a unit is in more than one quarter then you must declare which they are claiming.

At the end of the game you score points for each quarter you hold. The player with more points wins the primary objective. The points are as follows:

Your Deployment Quarter – 1pt
Opponent’s Deployment Quarter – 3pts
Other Two Quarters – 2pts

* If an objective is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that objective rounding up.


Game Length
Standard game length or time, whichever comes first.

Special Rules
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative

* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the mission objectives.

  • Anonymous

    The only thing I would change is the rule stating the a unit must be totally in one table quarter. I understand that it’s to prevent people conga lining to  have to option of contesting three table quarters at once, but I think it will end up screwing anyone who isn’t meched-up (this mission is already pretty hard for foot armies). 

    A suggested fix would be a roll off to see what quarter they end up claiming. If the unit is straddling two quarters, roll a D6. If straddling 3, roll a D3 etc. I just think it would kind of suck for a unit not to be able to claim a quarter because one of its 25 members is in a different quarter.

    • What I’ve done in the past is the person chooses which they are claiming if in more than one. The idea was more to prevent the conga-line contesting though I suppose I could state that you have to pick which quarter you are contesting if in more than one, same as claiming. Further, if the unit is holding a quarter then they can’t contest one. Something like that.

      • Anonymous

        Don’t get overly complicated with it. Forcing them to pick one is the easiest and simplest way to resolve it.

    • Hmm…the wholly in a quarter definitely makes things easier. How disadvantaged are foot troops lists really? With spearhead any table quarter is easily in range from the start. They are disadvantaged in the sense they can’t react quickly if last turn stuff comes up but that’s a general disadvantage of foot to mech.

      What about something like ‘Must have more than 50% of the unit in the table quarter to claim or to contest a quarter.’

  • ming from b&c

    And how does this score overall?  Just total points using the 4 methods above?  If you don’t win #1 no other points are earned?  Wording seems complicated.

    Definitely go with majority of models in unit have to be in a quarter to claim it.  If unit is even between 2 quarters then a d6 roll off.  Cannot contest if claiming. 

    • I didn’t put on each mission how the scoring works because it would be explained before the tournament, like how when we do massacre, major, minor and draw.

      Anyway, so if you get it you get the points, obvious enough. If neither side gets it then nobody gets the points for that objective. If both sides draw on one of them then the points are split in half, rounding up.

      That’s the format we’ll be using for November and something we wanted to try out for our normal monthly tournaments.

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