Search and Destroy v1.0.0
Primary (15pts) – Search and Destroy
Secondary (10pts) – Victory Points
Tertiary (5pts) – Bloody Foresight
Quaternary (+1pt) – For each of your troop choices at or above 50% starting strength.
Search and Destroy
Use the seize ground rules (pg. 91 in the rulebook), with an addition. Objectives are treated as AV14 and can be destroyed. If you get a wrecked or explodes result then the objective is removed. All other results are ignored. The objective is treated as a vehicle unit with regards to multi-assaulting.
At the start of the game each player will write down in secret how many kill points they think they will get. At the end of the game show your opponent the amount you wrote down and the player closest to the value written down without going over wins this mission.
* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.
* If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative, night fight (turn #1)
* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the missions.