For July’s tournament at the LGS we’re changing up the scoring format. We’ve been doing a massacre, major, minor, draw system and are looking to change it up to a primary, secondary, tertiary, quaternary system. Our current system is more about how thoroughly you beat someone where what we want to try should offer closer matches that are more fun. So, instead of writing new missions from the ground up, which I’m sure I’ll do at some point, I wanted to revise existing ones into the new format.
Primary (15pts) – Have more kill points than your opponent using the modified system below.
Secondary (10pts) – Three objectives using seize ground for placement. Standard objective rules; hold more to win.
Tertiary (5pts) – Destroy all enemy HQs.
Quaternary (+1pt) – For each elite and heavy support unit of yours alive and not in your deployment zone at the end of the game.
Modified Kill Points
4pts – HQs
3pts – Most expensive unit
2pts – Anything that is not a Troop
1pt – Troops
1pt – Dedicated transports AV12 or less
2pts – Any other vehicle
Points are not cumulative for a single unit/vehicle. You instead take the higher value. IE: if the enemy’s most expensive unit is also a Troop choice then you would get 3pts for destroying it, not 4pts.
* If an objective is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that objective rounding up.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative
* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the mission objectives.