Mission: The Long Haul v2.1.0

The Long HaulAnother of my missions being updated for 6th edition. Like the last mission update, mostly housekeeping. You can snag a clean version for printing and downloading over here.

The Long Haul v2.1.0

Primary (15pts) – Objectives (see below)

Secondary (10pts) – Behind the Lines (see below)

Tertiary (5pts) – Lead by Example (see below)

Quaternary (+1pt) – For each of the enemy’s elite and/or fast attack units you destroy.

Two objectives will be used, one given to each player. Objectives are placed after deciding deployment zones but before deploying any units, starting with the player that choose deployment zones. Use the standard rules for placing objectives (pg. 121), but they must be placed in the 24″ dead zone, and for capturing objectives (pg. 123).

Behind the Lines
For each unit at or above 50% starting strength, ICs and single model units (IE: Carnifex), with half or more of their wounds left and mobile vehicles that end the game in the enemy’s deployment zone you gain 1 point. The player with the most points wins this mission.

Lead by Example
Keep track of how many kills your Warlord gets and the Warlord with the most kills wins this mission. This includes destroying vehicles.

NOTE: This is for individual models the Warlord kills. If a Warlord kill 2 models in close combat then he gets 2pts. Color code your Warlord’s dice when shooting and assaulting to track this more easily.

* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.

** If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up. Also, If you table your opponent (destroy his/her entire army), then you may use the remaining turns, if there are any left, to achieve the missions. Tabling your opponent is not an automatic win, you still need to accomplish the missions.

Hammer and Anvil (pg. 119)

Game Length
Standard game length (pg. 122), or time, whichever comes first.

Special Rules
Night Fighting (pg. 124), Reserves (pg. 124)

  • TheRhino

    Simple enough changeover.
    Why can I no longer log in using my Yahoo profile?

    • No clue. Bug or something I’d guess with Disqus 2012. As often as you comment here, and other sites that use Disqus, I’m surprised you don’t have an actual Disqus account.

      • TheRHino

        I tried to register in the past, and it ate my info or something. Maybe I should retry,lol

  • khorneinquisitor

    Seems the only things that need to be changed are deployments and addition of nightfight.

    • Pretty much. I was just waiting to get more games under my belt to ensure just that. I may tweak some of these a bit here and there but the core of these missions will remain the same.

      • khorneinquisitor

        I maintain mysterious objectives are a good thing and should be included. It forces lots of people to not just charge headon. For example, if there are 2 objectives, that’s a 1/3 chance one of those is going to give the holding unit skyfire. Might mean they want to play a little more conservatively. It gets rid of the auto-win mentality crap a little that some have regarding fliers (that will be dashed when flakk missiles come out :D )

      • khorneinquisitor

        Or make a note that they may be included by players if they wish?

        • Players would be free to use them. My missions don’t disallow it.

  • Amberclad

    In tournaments, Hammer and anvil will be a problem seeing as we have the boards stacked end to end. Otherwise, pretty good.

    • True. Wish we had more room so the tables didn’t have to be pushed end-to-end.

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