So after a very long hiatus from my 3rd baby boy to my family and the recent change to our beloved 40k rules system, Spectre Studio was finally able to get a Battle Report filmed. I was excited to not only get back in the saddle for my studio but the 6th edition rules starting reminding me of rules that favored the Tyranids way back in 3rd edition. I’m an old dog in this hobby and for new players this can sound like “Golden Year” talking but for myself and a couple of friends this is experience we can prepare our armies for.
One of those 6th edition similarities is the increase of psychic power to the Hive Tyrants. My two Winged Hive Tyrants were modeled when Warp Blast/ Lance was a choice of power. Then it went away and I’ve played them as CC beasties since. This changed and they are once again a center point of trouble for opponents with the mayhem they can cause. The 2nd big impact was the charge range being 2d6″ again. Yes, I did say again. Although not charging from fleet is a difference the threat of hitting enemy lines at 12″ is a BIG deal as it was back then. It’s tough for a shooting army to maintain firing lines and avoid assault at the same time and once Tyranids hit those lines it usually spells the end for the opposing army, because fearless has returned to nothing happens at the end if losing assault. For Tyranids you don’t when many with the small bugs it ties up units as synapse keeps them in place.
So with that I found or resident Tau player to battle against. The 6th rules benefited his army now and we have some history our Tau and Nids! If what players are saying is true the Tau should destroy my Tyranids because shooting is more powerful now right? Well I love a challenge!