As I mentioned the other day, I really like the look of the current Warpsmith model but it’s also Finecast and my limited experience with that medium has not been positive. As much as I like the model, I would rather convert my own Warpsmith than deal with Finecast. Plus, I have a thing for converting all my HQs anyway so it works out.
First up, some shots. The glue container is there so he doesn’t fall over :)
The torso and head are just blue-tacked on there for now. I want to get him setup on the base and positioned before I glue those in place. So, disregarding the slightly off stance.
As you can see, I’ve taken inspiration from the normal Warpsmith with the two-handed power axe and the leg positioning. I cut off the left leg, repositioned it and sculpted back in the soft armor at the hip joint. I still have some work to do on the axe and that hand to blend things together there. You can see I bulked up the legs a bit to represent artificer armor, though on a Warpsmith it’s technically fleshmetal. I will be doing more work on those legs later.
The torso is an old Iron Warriors torso, same with the head and left arm. I thought this was the perfect foundation for a Warpsmith conversion. I added the helmet auspex to give it a big more of a techie feel. I’ll be adding more details to that auspex later. The left arm I need to add a bolt pistol to and will likely magnetize that, the end of the arm, so I can add whatever to that arm as I like the look of it.
The backpack is an old Techmarine backpack and I will be adding more do it. I’m going to borrow one of those green stuff tentacle makers so I can create some snaking cables coming off it.
Oh, of course everything is magnetized.
Overall I think it’s a good start. I have a lot of ideas for this model so it’s far from done. I’m having a blast working on him too. Definitely one of my favorite conversions to work on.
Update: I got the Warpsmith all done. Check out the painting showcase.