I’ve been getting some hobby work done since Warhammer 40K 8th dropped. I have a lot of unfinished projects (who doesn’t?) that I’m finally getting around to. It’s mostly been some repair work, like my Keeper of Secrets, and some rebasing as well.
I’m still trying to figure out 8th, so I haven’t really committed to anything new as I have no idea what my plan is just yet. However, I have gotten back to my Maulerfiend/Forgefiend that I started building over a year ago. I did some bare minimal building on it in 7th, so it was at least useable, but it was incomplete.
The other thing I’m doing is reworking the base on my first Fiend build. The magnets I had used in the base were a bit too weak. I often had issues keeping the model on there, so I strengthened those.
I also glued the feed to the legs. They were magnetized, as at the time I thought I’d have to swap them around as I went from Maulerfiend to Forgefiend. I learned that the feet work in either configuration, so I never had to swap them. So, I glued them to the legs because it needed it for support. Otherwise those ankles were a weak point and often caused issues.
Lastly, as you’ll see, I’m rebasing the Fiend. The basing technique on there was the 3rd version of my snow technique, close but not a match to the last version, the 4th – fluffy snow.
8th Edition Thoughts
I’ve now played 7 games of WH40K 8th. Right now I’m struggling with it. I’m really enjoying the game, and I love the freedom of it now. I know the rules, I know how the game has changed, and I’ve made changes to how I build lists and play. Yet, I’m always left feeling like I’m playing catch up with everyone else.
While I’m trying out units, deciding what’s going to work, how I want to play 8th, it’s like others have already figured it out. So, in those 7 games I have only won 1 of them.
I’m not throwing a pity party here though. There’s some fundamental changes in 8th edition, and while I see them, I have yet to embrace them. Take HQs for example. In previous editions you could have a beatstick HQ. That HQ would run with a tough unit to protect him, get delivered, and destroy things. I’m not talking deathstars either.
In my experience so far, that is a tough proposition. Your average infantry HQ choice is running around with 4-6 wounds. Hell, a single lascannon shot could remove that model from the board, or a decent melee weapon in close combat (power fists, thunder hammers, etc). While that was always possible before, it’s far more common than it ever was, in my opinion at least.
With that is just the far more destructive nature of 8th edition. Every game I’ve played has left both players with few models left, if any. After just two turns the casualties on both sides looks like a 7th game by turn #5.
The nature of the game is just different. Having HQs that offer you re-rolls has become the obvious choice. Why have a beatstick leader who can only, if lucky, destroy a single unit a turn when you could have that HQ buffing nearby units to remove 2-3 enemy units a turn instead? There’s exceptions of course, like Magnus is very capable, but I’m talking standard infantry HQs.
The units you field are going to die. The units you choose need to be able to get where they are needed and do some damage first. I realize that seems obvious, but you could take units in 7th whose job was to sit on an objective, or tarpit the enemy. Those sorts of jobs are pretty much gone in 8th.
You can’t take 10 Cultists to sit in the backfield the entire game, going to ground as needed, and scoring an objective. Lose a few of those Cultists and morale is going to destroy them entirely. You can’t tarpit units in close combat now, so you need to be able to inflict such damage on the charge that you remove the unit.
Again, these are not complaints, but more me thinking out loud to hopefully get myself on the right track with 8th edition. Historically I’m a slow adapter. It’s like I see the changes, yet I resist them even though I may like them; it’s odd.
Anyone else out there struggling a bit with adapting to 8th?
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