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Saturday was the 6th Standish Standoff 40K tournament at my FLGS. It was something we (the community) created so that we had a more hobby oriented event. At the time, ‘ard Boyz was around and we all weren’t fans of the Games Workshop sanctioned event because, to put it bluntly, it was a dick-waving festival. The entire objective was to crush your opponents; nothing more, nothing less. So, we created the Standish Standoff (SS) to counter that, and to score things like painting and sportsmanship. To give out awards for something other than best general.
I went around and got some shots of a lot of armies, though not all of them. A lot of the people who come out for this event are people you only see for the event. So, you end up chatting, catching up, and then forgetting to get more pictures ;)
As I do pretty well every year, I changed my list last-minute. I wasn’t comfortable with my practice gaming results. My list was just too reliant on good match-ups, and in a pool of 22 players, I couldn’t rely on that.
What I ended up bringing was a CAD of Chaos Space Marines.
Disciples of Twilight – 1,750
Grimtech: Warpsmith – Bolt Pistol, Power Axe, Mark of Nurgle, Aura of Dark Glory, Blight Grenades, Melta Bombs
Ironfate: Knight Paladin – Ion Shield, Heavy Stubber x 2, Rapid-fire Battle Cannon, Foe-reaper Chainsword, Daemon Knight of Tzeentch, Dirge Caster
My thought was pretty much to just build the list around my Knight. I could have maximized for that more than I did here, but I was trying to walk a fine-line between a competitive list I was comfortable with, and one that would make me feel dirty. Yeah, I’m like that, and I can’t just cash it all in for wins alone.
Anyway, so the Warpsmith to fix the Knight, and the Sorcerer to roll on Telepathy to try to get Invisibility to cast on the Knight. I added more shooty units than I normally do, so that I could (hopefully) crack open transports to let the Knight at the dudes. Troops were pretty minimal, and the Warpsmith was riding with the CSM for protection. The Sorcerer would join the Obliterators for his retinue.
I had three great games. It’s rare that I don’t at this event, but now and then it happens.
My first game was against Kenny and his Necrons. Kenny is the Necron player who has been in the comic book battle reports I’ve done.
The game was brutal. The Necrons were very close combat oriented, and my list wasn’t. My Knight was going to have to work some magic, but unfortunately he didn’t. My Knight got stuck in the board center in combats that lasted too long. By the time he made it out, he had one hull point left, and that was shot off him.
The rest of my army was holding position centrally, doing well enough, but the Necrons eventually overran them, and without the Knight to back them up, Kenny eventually tabled me. However, we don’t give auto-wins or max points for tabling. Instead, you have any remaining turns to score points. The game ended 12-8 for the Necrons.
My second game was against TheRhino and his cool Raven Guard army he’s been working on. The game was a great back-and-forth. TheRhino threw his Leviathan Dreadnought into my back-line from a Drop Pod turn #1, forcing me to deal with it. As tempted as I was to use the Knight for the task, I knew the Leviathan would probably win that combat, so I spent two turns shooting it to eventually bring it down. Meanwhile TheRhino was scoring points to take off with a big lead.
I had focused on taking out the ranged threats to the Knight and getting to the board center. I slowly climbed back into the game, and then TheRhino started pushing back again. When the game ended, we both had few models left, but I walked away with a 14-8 victory.
My final game was against Turner and his Imperial Guard Astra Militarum. His list packed a lot of scary shooting, as any good AM list does. I spent the first two turns skirting the range of his Medusa Siege Guns, and trying to take out some Leman Russes. It wasn’t going well, and by turn #3 I pretty much only had my Knight, Warpsmith, and 2 Havocs left.
On turn #4 my Obliterators with Sorcerer arrived, and what a turn it was. I deep struck them into the heart of the Guard. Between Psychic Shriek, Obliterator shooting, and my Knight’s shooting, they destroyed 3-4 units, and sent another running. I bought some breathing room, and I finally began getting points.
The game went to turn #6, neither of us with much of anything left, and the game ended in tie of 12-12. Considering how that game started, I was very happy to fight back for a tie.
The painting awards are the only ones I feel I stand a chance in each year. This year was no exception, and I won 1st place for Maelstrom (Sorcerer) in the 40-50mm category. I also won 2nd place for squad with my Obliterators.
There was a 60mm+ category that I entered Ironfate (Knight) into, but I didn’t win anything; not even an honorable mention. I was heart-broken. I also don’t want to take away from the guys who did place in the category, or sound egotistical, but I was stunned. I never paint specifically for the competition, but each year there’s a model I enter that I feel has a great chance at winning. This year it was Ironfate, and it couldn’t even get a nod from the judges :(
Here’s some pictures of some of the entries. I didn’t get them all, and the lighting was terrible in the area.
The final award I won was 2nd place for People’s Champion. People’s Champion is an award for soft scores only, so everything but battle points. It’s the first year I have won for something that wasn’t painting, so I was very happy with that.
At the end of the day I went 1-1-1, which is far better than I expected. My last-minute list change worked out for once, thankfully. I had three great games, and came away with 3 awards. A pretty successful day in my book.
I also managed to come in 4th overall out of a field of 22 players, which is my best showing by far. Best overall is the award I shoot for each year. It’s the highest honor, and I know if I at least hang in my games then I have a shot at it. I was close, and one of these years I’ll get there.
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