So, Games Workshop has done the unimaginable and is reforging the game for Warhammer 40K 8th edition. If you haven’t seen the article, you can check it out here. I also just learned that they have released a website for 40K.
Also Note: I wrote this article as we got the 8th FAQ. So, at the very bottom (click to jump down) I am collecting the various links to information released by Games Workshop for 8th edition since I wrote this article.
What We Know About Warhammer 40K 8th Edition
The big thing to note here is that your current codex will not be valid in Warhammer 40K 8th edition. Yep, it’s about to be useless and I couldn’t be happier. Why? Simple. By invalidating all current codices they give themselves all the room they need to make 8th edition from the ground up. This is something I have felt the game needed, but I didn’t think – to put it bluntly, that Games Workshop had the balls to do it. How I love to be wrong in this case.
I have said here that I felt the game had become too cumbersome. There’s too many sources, too many rules – just too much to deal with in a typical game of 40K. Having to bring along the core rules, codex, supplement, and a campaign book just to play a game is pretty standard. I also feel that detachments and formations have gotten WAY out of hand. I love the concept of them – to let players field fluffy lists that are capable on the field, but instead its dissolved into abuse. The common unit tax on a formation or detachment is negligible when you look at the gains. See, those units seen as tax are included because they fit the objective of the formation, it’s fluffy, but to most it’s a means to an end; that end being to win.
I’m not aiming to shoot down more competitive gamers, they are using the tools given to them, but instead to point out the flaws of the current detachment system we have now. It needs work, and the only way to do that is by taking all the source materials for 7th and throwing them out. I commend Games Workshop for such a bold move.
The rules need some work as well as we go into 40K 8th. Again, the only way to really rework the game is to remove anything 7th edition or prior. Core rules and codices are wound together tightly now. It used to be that a codex had all of its rules within in, but at some point (6th maybe?), we started seeing things in our codices like “See the Warhammer 40K Rulebook” in our codices. It all has to burn for something new to arise.
Oh, right. Did you see the rules will be free? FREE! This is also another great move for a few reasons. First, it brings in more players for obvious reasons. Second, it allows them to adjust the rules, and to make it a living ruleset. When the rules cost nothing then there’s no concern for annoying people with a new rulebook every few months. People aren’t losing money on something they just bought that got nixed a few weeks later. Smart move.
New Ways to Play
I’m excited to see the 3 ways to play introduced into 40K 8th as well. It’s gone over very well with Age of Sigmar, so it’s not real surprise we’ll see it in 40K. One of the hard things with 40K and playing pick-up games has been playing like-minded opponents. There’s a great divide in wargaming between the fluffy players and the more competitive players. Having the rules support the various ways of play is just smart.
8th Teaser Video
Oh, here’s the small teaser video Games Workshop did as well for Warhammer 40K 8th edition.
In the end though it’s still early, and we have little concrete information*. The only concrete information we have is found in that article. Just because the game is being reforged doesn’t mean it’s going to be good. I’m optimistic though, and I feel with GW submerging themselves in the community again that we’ll get a great set of rules in 40K 8th.
*Everything We Know About 8th Edition
Games Workshop continues to push out information for 8th edition. Here’s what we have so far.