Matched Play: Marked for Death v2.0.0

Deployment

Search and Destroy (pg. 216). Players roll off with the highest player choosing his deployment zone. The other player then deploys a unit, and both players continue to alternate deploying units.

First Turn

The player who finished setting up their army first will get a +1 to the D6 roll for first turn. Both players roll off with the highest roll choosing to go first or second. If the winner chooses first turn then the opponent can seize the initiative on a D6 roll of a 6, and they get first turn instead.

Battle Length

After battle round 5, the player who went first rolls a D6. On a 3+ the game continues, otherwise the game is over. At the end of battle round 6, the player who went second rolls a D6. On a 4+ the game continues, otherwise the game is over. After battle round 7 the game ends automatically.

Victory Conditions

Primary (15pts) – Marked for Death (see below)
Secondary (10pts) – Defiance (see below)
Tertiary (5pts) – Table Quarters: At the end of the game, to claim a table quarter you must more units wholly in a quarter than the enemy. Flyers are excluded.
Quaternary (+1pt) – For each unit of yours that was Marked for Death, survived, and is still alive at the end of the game.

If a Victory Condition is tied, or neither player achieve it – with the exception of the quaternary, then both players split the points for that mission rounding up. Also, If you table your opponent (destroy his entire army), then you may use the remaining turns, if there are any left, to achieve the Victory Conditions. Tabling your opponent is not an automatic win, you still need to accomplish the mission.

Marked for Death
Each enemy unit you destroy gives you +1 KP (kill point).

Additionally, at the start of your turn, before movement, you can declare one enemy unit as Marked for Death. If, during that turn, you destroy the unit you’ve marked then you get +1 KP for the unit, so 2 KPs. However, if that unit is not destroyed during the turn you marked them for death then they are not worth any KP if they are destroyed later.

The player who scores the most KP wins this condition.

Defiance
Each player will place one objective in their deployment zone. The objective must be 12″ from a table edge. The objective will use the rules for The Relic (pg. 223), for capturing it but you can only capture the enemy’s objective, not your own. Any unit that is in possession of the enemy’s objective is immune to Marked for Death.

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