Creative Twilight

Warscribe: Wargaming Campaign Software

The old Border Princes campaign map

My wargaming journey started with Warhammer Fantasy, 15 years ago when I was a young lad of 10. Pretty early on in my gaming career my FLGS ran a Border Princes campaign with somewhere around 8 players. Every week, we’d have to meet up, write down our moves on little scraps of paper, and then turn them in.

Once everyone had finished we would execute all the moves at once. It worked, but it was not without it’s difficulties. For one, it meant that at some point everyone had to come in to make their moves. And if just one person didn’t the whole campaign was held up.

But despite the problems, I loved it. I loved the idea that each battle I played would affect a greater outcome. I loved that maneuvering armies added a whole new level of strategy to the game. And I loved repeatedly fighting with my neighbor (although I’m sure he hated it).

A Better Way to Campaign?

Unfortunately, as the campaign wore on the coordination problems became too much to handle, and the campaign ended prematurely. Players lost interest, and corralling everyone into the store to submit moves had become a chore.

Fast forward to the present, and I still haven’t forgotten my favorite parts of the campaign: scheming, backstabbing, and building an empire. I’m now a software engineer, and at one point I realized I have the skills to solve the problem of campaign coordination. So I set out to build a web application that would help players run a great campaign for any tabletop wargame.

Three different empires fight over a single territory

The idea is to make the computer do all of the annoying administration for the campaign. The app will keep track of the different players, where their armies are, who’s fighting whom, and how much gold they have to spend. If two players’ moves conflict, it will randomly make the decision which one gets precedence.

Ideally, for each player it’s just like a video game, where they can easily log in and update their moves, report their battles, or set their actions for the turn. It can all be done remotely, so that when you actually meet up, the maximum time can be spent playing on the table.

Campaigns can be a unique way to experience a tabletop game

Because ultimately it all comes down to playing your favorite wargames. I want Warscribe to create situations and scenarios that a player wouldn’t normally face if they were just playing one-off battles. Hopefully games will take on a narrative element, where each one feels like a fight for something bigger than just the battle.

When I maneuver my armies around during the campaign movement phase, I’m doing it so that my reinforcements will flank my opponent’s main force! If I decide to build a castle instead of buying an extra army, it’s because I know that my opponents can’t crack my army if it’s in a defensible position.

Community Designed

I have a lot of ideas on what I can add to Warscribe to make it a fun and unique option for wargamers. But I don’t want to just make an app that I want to use. I’m running a Kickstarter so I can bring together a community of smart, imanginative, and creative wargamers who will help me create something amazing.

The underlying game engine can be run with different themes on top!

I want gamers from all different backgrounds and games to feel welcome, so to that end, I will support themes for any game system that a backer wants to play. From space to fantasy, sci-fi to 18th century colonial, I’ll make it happen.

I hope by now you’re thinking about the next campaign you want to run. Maybe you have some ideas that you want to try out, but it’s just too much work to organize. If so, check out my Kickstarter, and if you like what you see I’d love your support!

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