I’m finally looking into allies seriously and last night was my first game trying out Daemons as an ally to Chaos Marines. The list I ran is over here. It’s a very aggressive list that focuses on assault. I want to get back to basics and for me that’s an assault oriented list.
I played against Tyranids. His list featured, from memory here: Flyrant, Tervigons x 2, Carnifex x 2, Termagaunt Squads x 2, Biovores x 3 and Ymgarls x 10′ish. We rolled up The Relic mission with Vanguard deployment and me taking first turn.
Unsurprisingly we both deployed aggressively to hit the board center. All my fast stuff moved up flanked by my Chaos Marines in Rhinos. By turn #1 the Flyrant charged my Spawn lead by my Chaos Lord. We had a challenge, of course, and he didn’t think to smash with the Flyrant to instant death my Lord, but he still put 3 wounds on me. In return I put 3 wounds on the Flyrant.
My Heldrake arrived and I deep struck in Bloodletters. My Maulerfiend charged some Termagaunts and my Herald of Khorne with Hounds charged another squad of Termagaunts. I had no choice but to try to chew through the screen to get to the big guys.
The rest of the game can be summarized as an orgy of melee. My Lord and Spawn were disposed of by the Flyrant but then my Heldrake took out the Flyrant and Ymgarls. His Tervigons made an assault along with the Carnifexes. All the while the Tervigons kept making more babies to throw into the fights. He had one Tervigon go for 5 turns of baby making and producing no less than 10 each time. The other tapped out by turn #2 or so but had spit out over 20 already.
I had secured the relic but he just dragged me down in combats and a game of attrition I simply could not win. By the end of the game I had the Heldrake left and a Rhino and he still had quite a bit left. Despite having little left the game was close. He only managed to get me to drop the relic on turn #5 and he picked it up on turn #6 when I could do nothing to prevent it.
It was nice to play a game where I’m not shot off the board and was able to do what my list was designed for. In retrospect I should have held the Spawn back a bit so they at least weren’t charged on turn #1. I likely wouldn’t have been able to get the Flyrant out of the air and still would have taken a charge but I at least could have dictated the terms. Losing that unit so early cost me big. I’m so used to playing shooty armies that I just pushed up when I didn’t need to be quite so aggressive for once. Jumping back in the saddle of such a one-dimensional list takes a bit of work and this game was a lesson.
As for my allies, they didn’t do poorly. The Herald and Hounds held up very well. They held up a ton of Termagaunts and 2 Carnifexes for quite a while and did some damage before going down. The Bloodletters did as expected, took some fire, lost a ton and then died out in an assault. Barring my over-aggressiveness, the list played out as expected with my fast stuff screening my Chaos Marines who drove up to grab mid-field and the objective. They were so close to escaping with the relic too but the combat with the Herald and Hounds ended at the wrong time. I just needed to make one more save there…ah well.
Anyway, a fun game and some valuable lessons learned. Next time I think I’m going to try out a Herald of Tzeentch on a disc and some Screamers. I’ll still keep the fast nature, still have a capable assault unit but I’ll gain some utility with the Herald of Tzeentch.