Last night I got in two more games in Warhammer 40K 7th edition. As usual I was playing my Chaos Space Marines. For the first time I ran them as Black Legion though. The reason for choosing Black Legion was to get The Last Memory of Yuranthos, which increases a psyker’s mastery level by 1 and automatically gives him the Sunburst power. So, I ran a Sorcerer of Slaanesh with The Last Memory, Spell Familiar, Jump Pack and Sigil of Corruption.
The other thing I wanted to experiment with was a Daemon Prince because of the changes to FMCs. To run with the theme, and to do something different, I made him a Daemon of Slaanesh. With smash being dropped to a single attack I thought getting rending (via-Daemon of Slaanesh), would be handy. It also gives him fleet and lets him run an extra 3″; all good things with flight mode changes I felt. I gave him The Skull of Kre’ngar, which grants him Eternal Warrior and Adamantium Will.
My first game was against Astra Militarum at 1,500pts and we played a Maelstrom of War mission. This wasn’t much of a game sadly. The Basilisk just pounded my army the entire game as I worked to close the distance. The one chance I had to mangle his gun-line was sending in my Prince, which I attempted. I had lived through a round of being shot at, had two wounds and knew I could make the charge. I made the charge distance roll but two overwatching plasma guns hit, wounded and I failed the invulns and died. I have the absolute worst luck facing down overwatch in any game I play and this just cemented his win against me.
The second game was a 1K game. I played Tau this time and had to drop my Daemon Prince and Defiler and shave off a few more points. This was a much closer game. I came off strong early on and was actually able to make assaults this game. Warforce, my Sorcerer, was devastating. Between getting up Shrouded, when I remembered, for…well, shrouding, and his maledictions and witchfire powers he was causing havoc. I had some terrible luck as well. My Maulerfiend charged into Fire Warriors and died to EMP grenades. His Riptide walked around with a single wound left from turn #2 through the rest of the game. I just couldn’t get that last wound to stick. He clawed back but ultimately lost 8-5.
A mixed evening of games. My big take-away was how well a psyker can do in 7th. The psychic phase having no impact on other phases was pretty big. By that I mean I was able to use witchfire powers all over the place and not have it impact my shooting and assault phases, which is pretty big. Against Tau this was especially useful where they had no psychic defense. The low rolls on the Warp Charge Pool only served to benefit me more, leaving him just a few dice to try and Deny the Witch but rarely having enough to do so. The spell familiar was huge for me as well. I probably failed about 50% of my attempts to manifest powers but then had the spell familiar to re-roll it and in turn succeeded in around 75% of the re-rolls.
All-in-all some valuable lessons learned last night. Now I need to start honing in on my approach for 7th edition with my Chaos Space Marines. Of course, Orks are just around the corner too so my greenskins will start hitting the field again, which I’m really looking forward to.
So, what’s your experiences so far with the psychic phase? Good, bad, indifferent?