Category Archives: Gaming

Battle Report: Chaos vs Blood Angels

I’m trying to take a new approach to my Chaos lists. At this point I’m over the honeymoon stage where I feel compelled to throw down all sorts of different stuff to learn about the army. That’s not to say there aren’t still units I want to test out, still plenty of those, but that I’m comfortable with the army now at least. So on Wednesday when I got to play I brought along this list: http://cmdctr.net/lists/712. I was planning on an 1,850 game so I threw in the Havocs to make points, it was quick and easy.

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Mission: Target Priority 2.0.0

Moving this mission to a final version by simplifying it as people seem to hate a severely modified kill point system.

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Mission: Attack and Defend v3.0.1

Another mission that needs some tweaks based on the tournament on Saturday.

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Mission: King of the Hill v4.0.1

After the team tournament at my FLGS this past weekend I noticed I need to tighten up the rules regarding King’s Guard. The rest of the mission remains unchanged.

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Battle Report: 2 Days, 2 Games

Let’s get right to it. Wednesday I got to play a practice team game for tomorrow’s team tournament at my FLGS. I partnered with a Daemon player and we played against two Blood Angels players. I was running Chaos with the following list: http://cmdctr.net/lists/678. In my typical fashion I’ll cover these games in broad strokes.

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Rules Question: Multiple Combats

I’d like to think I’m good with rules but this one I’ve never been 100% sure about and half those I play sees it one way and the rest the other way. Let’s set this up with the following image.

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Mission: Search and Destroy v1.0.0

Moving this to a final version with some clarifications.

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Mission: The Long Haul v2.0.1

Some tweaks to the objective rules, outflanking and some wording clarity.

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Mission: King of the Hill v4.0.0

Moving this from beta to a final version with some objective clarifications and wording adjustments.

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Mission: Battlefield Superiority v2.0.0

Adding in the new objective clause and cleaning up some wording for the sake of clarity.

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Mission: Attack and Defend v3.0.0 (Updated)

Some minor updates for clarification and fairness adjustments.

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Mission: Recovery 2.0.0 (Updated)

I’m adding in some clarifications to ensure things are clear. Also altering the primary objective a bit based on feedback.

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Mission: Recovery v2.0.0

Here’s another of my older missions that I’ve revised.

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Tournament Report: Kill Team

Every few months we run a quick Kill Team tournament at my FLGS. There’s always a good showing and last night we had 16 of us for it. The last time we did this I ran five Chaos Terminators and got smoked in all three games. This time I opted for seven Plague Marines with two plasma guns. I gave one plasma gun infiltrate, one relentless and a bolter guy slow and purposeful.

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December Tournament Report: The Chaos Induction

Originally we, myself and two other authors here, had planned on doing a joint battle report but that never came to pass. I had already written my portion of things so instead of wasting it I may as well toss it up here.

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Battle Report: Team Game with Chaos

Wednesday night at my FLGS I played a team game. January’s tournament will be a team game with 1,250 per-player and random pairings. The force org is restricted to avoid breaking it and make pairings easier. It’s 1 HQ, 0-1 elite, 1-3 troops, 0-1 fast attack and 0-1 heavy and you can add 1 more to any of the 0-1 selections. In my continuing effort to test things out with Chaos I brought this list, the same one I used last week: http://cmdctr.net/lists/611.

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