Category Archives: Gaming
I bought a box full of ork boyz on Ebay a while back and finally decided to put some together for a 1000pt game this weekend. I bought them to be an ally mob for my Eldar and Dark Eldar – seemed like a good excuse to invest in some green brawlers. My list is basically a Warboss, a big mob of Boyz, and a unit of Kommandos to outflank or infiltrate with. This weekend I just needed to get 15 boyz with a nob done and I accomplished that and then some.
I wanted the incredible firepower this contraption spits out (4 blast markers per turn) but didn’t really want to spend the money on the very expensive and bulky GW model. So I started figuring out how to make my own. I had access to lots of syringes (though not a drug addict), so I used a large syringe, sawed out the middle, sanded down the inner edges, and glued the ends back together, making the primary piece of my cannon. I then glued vehicle kit bits on to give it more character. The quadruple barrels are just drinking straws painted black with silver edges. For the track I used (you guessed it) epic-scale landraiders! Bought a handful of them for cheap on ebay. These I stuck together using paperclip clippings. The rocker in the middle is a turn-screw bit from my old desk (the one my then-girlfriend now-wife sat on when it was up on its side in a storage module, breaking it to smitherines – she’s not big, I swear, it was just a cheap desk). So for literally a few bucks I had myself a very workable and decent looking engine of destruction!
Tournaments burn me out. I enjoy them, don’t get me wrong, but after one I’m hardly in a condition to write-up cool reports. That being said, I didn’t do one for the previous month so something is better than nothing, right?
Back in January, I played in a local tournament with Deathwing, for the first time with the new codex. I thought hard about all the nice new toys – cheap Tacticals, expensive flyers, new toys for the Ravenwing.
I’d like to contribute to Creative Twilight more than I do but you know how it is: real life’s always getting in our way. But I can at least share another Crimson Fist model with you (I don’t get much painting done so I have to show what I have).
This week was the fourth week in our Crusade of Fire campaign. It was an off-week for us though. Instead of moving into the next phase of the campaign, as we normally would have, we continued from our previous week. The next phase requires some additional planning that wasn’t ready yet.
Last Wednesday was the 3rd week in our Crusade of Fire campaign. Having won in the prior two weeks I was one of the last to get the ability to challenge. Before I had the chance though I was challenged by Spectre Senence and his Dark Eldar. We were going to fight for a position I held on the small moon, Veth. We’re suppossed to do Planetstrike for off planet attacks, unless you hold a space port, but we just went for a normal game.
This week was our second week in our Crusade of Fire campaign. Following the book, we let those with fewer flags issue challenges and I was challenged by a Sisters player who was looking to take my hive city. The campaign suggests using Cities of Death for hive city attacks and so we busted out a copy and browsed through. I have not played Cities of Death in years so I was looking forward to it. I’d love to have sat down to read it in full, as I don’t own it, but we didn’t want to spend an hour getting intimately familiar with it. We picked up on the major points of the book and got to it.
At my FLGS we decided to run a large Crusade of Fire campaign. On Wednesday night we had a total of 21 players attend which we broke out into the three teams. I’m playing Disciples of Twilight, my Chaos Marines. Seeing as my warband’s fluff is still in-the-making, I figured this would be a good chance to get some fluff established. So, I’m going to try and get some narrative style battle reports up, starting with this one.
Warmaster is arguably one of the best games Gamesworkshop has ever made. In scale, it is to Warhammer what Warhammer is to Mordhiem in scale. Just like with real life conflicts, when you start getting to the larger scale, Command and Control is much more important then practically anything else that is measurable. There are three basic considerations when playing Warmaster, at any point value: 1. Break Point; 2. Command and Control;and 3. Shooting is not effective.
I spent two days working on this; once I got started I was obsessed with hammering it out. This is a long and exhaustive blog entry but hopefully worth while and not too confusing for any non-neophyte 40K players out there. If you are as confused or frustrated by the 6th edition rules for challenges as I am, read on…
I opted for a different approach with my Chaos list this time out. I have been struggling with my Chaos Marines lately, for various reasons, and something had to change. Long story short, I needed to play a list I enjoyed. I don’t often make balanced lists, they bore me, and the lists I’ve been playing lately have been going in the right direction (for me), but just not cutting it.
This past Saturday was a 1,500 40K tournament at my FLGS. It was a food drive and so you brought in canned goods and non-perishables to get in-game abilities like re-rolls, +1 strength, etc. I played Disciples of Twilight, my Chaos Marines, using this list: http://cmdctr.net/lists/disciples-of-twilight-1500-mech/. Last week I explained the idea behind the list.