My FLGS held a one day campaign last Saturday. It was a 1,500, and I brought along my Chaos Space Marines, Disciples of Twilight. The idea was to create a back story for my Terminator Sorcerer, as I find campaigns a great place to accomplish that. The list I ended up bringing was this.
Disciples of Twilight (Chaos Space Marines) – 1,500
- Maelstrom (Sorcerer) – Psyker (Mastery Level 3), Combi-bolter, Force Weapon, Terminator Armor, Spell Familiar
- Gorgons (Terminators) x 5 – Combi-melta, Reaper Autocannon, Assorted Power Weapons
- Redemption (Chaos Space Marines) x 5 – Meltagun
- Swiftclaw (Aspiring Champion) – Meltabombs, Combi-melta
- Rhino – Dozer Blade
- Vengeance (Chaos Space Marines) x 5 – Plasma Gun
- Aspiring Champion – Meltabombs
- Rhino – Dozer Blade
- Heldrake – Baleflamer
- Chaos Bikers x 5 – Plasmagun x 2
- Biker Champion – Meltabombs
- Devastation (Obliterators) x 3 – Mark of Nurgle, Veterans of the Long War
- Obliterator x 1 – Mark of Nurgle, Veterans of the Long War
- Forgefiend – Ectoplasma Cannon x 3
I changed the list up a bit from the previous. I removed the second Sorcerer as I wanted to focus on the Terminator Sorcerer to create a story, so I figured him being the only one would better allow for that. I also removed the Helbrute. I then moved around some points to get the Bike squad in there and another Obliterator for suicide duty.
My first game was against TheRhino and his Ultramarines. He had a very elite list featuring lots of Terminators and the Assassinorum Execution Force. It was a pretty close game, but those Assassins proved to be an enormous thorn in my side. I lost my Sorcerer on turn #1 to the Culexus, and the other assassins just harried my back-line, forcing me to have to deal with them. This allowed TheRhino to advanced with his army and secure the board. The final score was 10-6 in favor of TheRhino.
This time I was up against Astra Militarum. Richard’s list had a mix of large Guard squads with artillery support. The deployment was hammer and anvil, so I decided to deep strike in everything I could. I weathered the first turn relatively well, but on turn #2 my reserves didn’t arrive and I took a pounding from the Manticore and Wyvern squadron. On turn #3 I got both Obliterator squads to arrive but scattering put them back into ongoing reserves. Ug. I had little left on the board but the points for the game were close. When turn #4 came, I was able to land exactly where I wanted with all my squads. My Sorcerer proved vital with Dominate and Psychic Shriek on arrival. With my big hitters on the table, I was able to mangle his back-lines and claim victory, 16-4.
The final game of the day was against Karl and his Iron Hands. Karl planted a Drop Pod with grav Centurions in front of my Terminators, and then proceeded to destroy the squad, and put a wound on my Sorcerer. My Sorcerer cast Invisibility but got perils and died. Weeee. Dead warlord in two games very early on. Good times. I figured I was done for, but the game was extremely close. Karl kept sending in waves at my army, and my army kept destroying them. I wasn’t moving very far but I was taking a numerical advantage. Karl kept a solid lead on Maelstrom cards, but I had the chance to gain some serious points to close that gap. However, for three turns I came a dice roll or two away from getting those points but just couldn’t manage it. At the end, Karl took a 10-6 victory.
On the plus side, I won one more game than the last event where I went 0-3. Still, I had three great games, and the losses were fun games regardless, and I wasn’t completely blown out. In the games I lost, I still felt like I had a chance, no matter how small, and that’s good enough for me.
I can’t say I got much of anything in regards to a story for my Sorcerer. Game #1 he died on turn #1. Game #2 he didn’t arrive until turn #4 and the game ended on turn #5. On game #3 he died on turn #2. It’s hard to write much of anything based on that. My Sorcerer really only played four turns in three games. Still, I might manage something out of that second game, but we’ll see where/if inspiration goes with that.
As for the rest of my list, I was pleased overall. The Forgefiend with 3 x Ectoplasma Cannons was pretty good, and I’m going to continue running that setup. Being able to one-shot a vehicle with him is a nice feature. My small 5-man CSM squads continued to prove effective for the points. I had to be a bit more cautious with them over my 10-man squads, but it was well worth the point savings, and they did their job well.
My biggest letdown, other than bad luck for my Sorcerer, continues to be Terminators. I love the models. I love the concept of them, and I know they don’t work on the table most of the time, yet every now and then I bust them out for fun. I just can’t make these guys work in the current meta. Maybe we’ll see something cool for them in a new Chaos codex, but I’m really doubting it.
Anyway, it was a great day of gaming. I had some of the best games I’ve had for a while so I’m pleased.