40K Campaign/Battle Report

My FLGS held a one day campaign last Saturday. It was a 1,500, and I brought along my Chaos Space Marines, Disciples of Twilight. The idea was to create a back story for my Terminator Sorcerer, as I find campaigns a great place to accomplish that. The list I ended up bringing was this.

Disciples of Twilight (Chaos Space Marines) – 1,500


  • Maelstrom (Sorcerer) – Psyker (Mastery Level 3), Combi-bolter, Force Weapon, Terminator Armor, Spell Familiar


  • Gorgons (Terminators) x 5 – Combi-melta, Reaper Autocannon, Assorted Power Weapons


  • Redemption (Chaos Space Marines) x 5 – Meltagun
    • Swiftclaw (Aspiring Champion) – Meltabombs, Combi-melta
    • Rhino – Dozer Blade
  • Vengeance (Chaos Space Marines) x 5 – Plasma Gun
    • Aspiring Champion – Meltabombs
    • Rhino – Dozer Blade

Fast Attack

  • Heldrake – Baleflamer
  • Chaos Bikers x 5 – Plasmagun x 2
    • Biker Champion – Meltabombs

Heavy Support

  • Devastation (Obliterators) x 3 – Mark of Nurgle, Veterans of the Long War
  • Obliterator x 1 – Mark of Nurgle, Veterans of the Long War
  • Forgefiend – Ectoplasma Cannon x 3

I changed the list up a bit from the previous. I removed the second Sorcerer as I wanted to focus on the Terminator Sorcerer to create a story, so I figured him being the only one would better allow for that. I also removed the Helbrute. I then moved around some points to get the Bike squad in there and another Obliterator for suicide duty.

Game #1

My first game was against TheRhino and his Ultramarines. He had a very elite list featuring lots of Terminators and the Assassinorum Execution Force. It was a pretty close game, but those Assassins proved to be an enormous thorn in my side. I lost my Sorcerer on turn #1 to the Culexus, and the other assassins just harried my back-line, forcing me to have to deal with them. This allowed TheRhino to advanced with his army and secure the board. The final score was 10-6 in favor of TheRhino.

Game #2

This time I was up against Astra Militarum. Richard’s list had a mix of large Guard squads with artillery support. The deployment was hammer and anvil, so I decided to deep strike in everything I could. I weathered the first turn relatively well, but on turn #2 my reserves didn’t arrive and I took a pounding from the Manticore and Wyvern squadron. On turn #3 I got both Obliterator squads to arrive but scattering put them back into ongoing reserves. Ug. I had little left on the board but the points for the game were close. When turn #4 came, I was able to land exactly where I wanted with all my squads. My Sorcerer proved vital with Dominate and Psychic Shriek on arrival. With my big hitters on the table, I was able to mangle his back-lines and claim victory, 16-4.

Game #3

The final game of the day was against Karl and his Iron Hands. Karl planted a Drop Pod with grav Centurions in front of my Terminators, and then proceeded to destroy the squad, and put a wound on my Sorcerer. My Sorcerer cast Invisibility but got perils and died. Weeee. Dead warlord in two games very early on. Good times. I figured I was done for, but the game was extremely close. Karl kept sending in waves at my army, and my army kept destroying them. I wasn’t moving very far but I was taking a numerical advantage. Karl kept a solid lead on Maelstrom cards, but I had the chance to gain some serious points to close that gap. However, for three turns I came a dice roll or two away from getting those points but just couldn’t manage it. At the end, Karl took a 10-6 victory.


On the plus side, I won one more game than the last event where I went 0-3. Still, I had three great games, and the losses were fun games regardless, and I wasn’t completely blown out. In the games I lost, I still felt like I had a chance, no matter how small, and that’s good enough for me.

I can’t say I got much of anything in regards to a story for my Sorcerer. Game #1 he died on turn #1. Game #2 he didn’t arrive until turn #4 and the game ended on turn #5. On game #3 he died on turn #2. It’s hard to write much of anything based on that. My Sorcerer really only played four turns in three games. Still, I might manage something out of that second game, but we’ll see where/if inspiration goes with that.

As for the rest of my list, I was pleased overall. The Forgefiend with 3 x Ectoplasma Cannons was pretty good, and I’m going to continue running that setup. Being able to one-shot a vehicle with him is a nice feature. My small 5-man CSM squads continued to prove effective for the points. I had to be a bit more cautious with them over my 10-man squads, but it was well worth the point savings, and they did their job well.

My biggest letdown, other than bad luck for my Sorcerer, continues to be Terminators. I love the models. I love the concept of them, and I know they don’t work on the table most of the time, yet every now and then I bust them out for fun. I just can’t make these guys work in the current meta. Maybe we’ll see something cool for them in a new Chaos codex, but I’m really doubting it.

Anyway, it was a great day of gaming. I had some of the best games I’ve had for a while so I’m pleased.


  • JD Brink

    I have now become a has-been, an armchair general, since I haven’t played in about 1.5 years, but here’s my two cents:
    1. I feel like the trouble with having all elite, points-heavy units is that you have so few of them. With my chaos forces, i liked to field a handful of cultists, mostly because they’re just fun models and i like the Mad Max thought of them, but they’re also good for sitting on objectives or being sacrificial lambs. You mentioned taking a 76 point single model Oblit for suicide duty? sounds like the wrong choice of model for that job. you can have 10 cultists for 50 points, or 20 for 90pts. these guys love to die for the Gods! or use better troops to clear something, and leave the cheap cultists behind to sit on it. or use them as human shields! they love that gig! sometimes the cheaper, throw-away units surprise you with their value. And having lots of dice to throw sometimes outweighs the few dice rolling for bigger guns.
    2. I also often find that the character model i was loving to have on the field ends up disappointing me. He often gets stuck in the back field (like rhino blows up on turn one and he has to walk) or dies too soon. Either way, not worth it. Doesn’t stop me from basing my whole army on a hero model next time too, but you’re definitely not alone there.
    …Damn, I’d like to play again. 1.5 more years here in Japan, then I’m expecting to return and take all my toys out of storage!

    • The Oblit was the perfect choice. I was able to deep strike him behind the enemy and draw attention. As you know, an Oblit is a big threat – even one, and so being able to use him to draw attention, and threaten anything was the idea. Cultists are great at rushing up, or holding a back objective, but not so much to threaten anything really.

      You know where you’ll end up once you’re done with Japan?

    • Knight_of_Infinite_Resignation

      Oblits are great, one of the few decent units in the codex. Usually far tougher than the 15 or so cultists you’d get for the same points and much more capable of hitting back.

  • Elantris

    Great article!

  • Tough to loose your warlord early on like you did but what can you do. And grav cents can be really brutal, especially ones with great reach (drop pod, gates and so on). They can be really hard to survive. Great that you won a game though.

    Why Veterans of the long war on the solo oblit?

    • It’s always my luck with anything I want to try out. New model, put it together, place it on the field and watch it die to the first volley of fire. It’s just Murphy’s Law. *sigh*

      Honestly, I forgot he had Veterans. I was copying and pasting from the larger squad and forgot about it. Oh well!

  • Knight_of_Infinite_Resignation

    The only uses I can find for Terminators is to deep strike minimum squads with mixed weapons (LCx2, Pwr axe and Chainfist, all with combimelta) but to be honest Oblits do the job so much better.

    I have used them in a CAD list where my heavy support is already full of Oblits and I want more of the same sort of thing for target saturation purposes.

    • I need to get myself more combi weapons for them. Right now their loadout is what comes in the box, which is less than ideal.

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