Last night I played my Chaos Marines, Disciples of Twilight, against Khorne Inquisitor’s Chaos Marines with Daemon allies. Everyone at my FLGS is getting ready for the Standish Standoff in November and testing out 1,750 lists for it, which is exactly what we did.
The list I was testing out was this one, http://cmdctr.net/lists/disciples-of-twilight-1750-standoff-3-v1/. It’s not exactly what I’d prefer to run but I’m working with army composition as well. The Standoff is very much a hobby event and that’s one of the fun things, seeing lists you don’t normally. So, even though it’s not my ideal list it’s fine as everyone else is working with the same restrictions I am.
The list is pretty straight forward. Huron lets me infiltrate D3 units and against mechanized opponents I’ve found in the past that the Oblits are great for being infiltrated. I also wanted to try out infiltrating Berzerkers. I love Berzerkers but not being able to charge out of a Rhino any more and not wanting to pay the points for a Land Raider leaves me few options. Other than the infiltration warlord trait, I like Huron because he’s a Swiss-army knife. Capable in close combat and rolling random psychic powers can get you some nice stuff. He’s a good anchor in a list.
Khorne Inquisitor’s list had a Sorcerer (mark of Slaanesh, M3), hanging with Raptors (mark of Slaanesh, icon and melta), Chosen (all melta), 2 x CSM squads, Havocs, Cultists, Great Unclean One, Bloodletters, Hounds and an Aegis. Think that’s it.
We rolled a book mission and got Purge the Alien, so kill points. I took first turn and deployed aggressively on the edge of my zone near him, vanguard deployment. He hid a fair amount behind the Aegis. I infiltrated Terminators with Berzerkers behind them on the right flank, behind a hill just over 12″ away. He scouted up Hounds on my left flank and failed to seize the initiative.
Most of my army advanced forward with my CSM squads in Rhinos shuffling for some cover. Since his hounds scouted up, I was able to reach them in assault with Spawn and my Lord. My Lord promptly rolled a 1 on the daemon weapon and took a wound. I think I wounded a Hound with my Lord and then I lost two Spawn. My Spawn rolled a 6 on their attacks to get 8 each with the three left. I barely won combat and he took a wound or two from daemonic instability.
Khorne Inquisitor moved his Raptors towards that combat as well as his Chosen. He advanced a CSM squad in a Rhino towards the center and the Great Unclean One moved towards my Spawn and Lord in combat. Uneventful shooting and then the GUO charged into the Spawn combat. If I recall, this round the Hounds went down between wounds caused and daemonic instability and the GUO wiffed, dealing me one wound to a Spawn.
The rest of the game can be summarized up pretty easily. That combat with Spawn went on for most of the game. My Lord made more 4++ saves than should be allowed. The Raptors and Sorcerer jumped into it and all the while the Sorcerer was casting maledictions on the combat to weaken my units and also invisibility on the Raptors. My Lord eventually went down, the Spawn long before him, but not before I got a squad of CSM in there with an Obliterator. By the bottom of turn #4 though he cleared the combat and the GUO went on to destroy my other CSM squad.
On the right flank where my Berzerkers and Termies were, I was rolling up the flank. I took out a CSM squad with Zerkers and Termies got stuck in a combat forever with Havocs; it was very sad. My Zerkers then went on to take out the Bloodletters after their failed a grimoire, and then on to the Cultists. Actually, Cultists charged the Zerkers, having no option, and were wiped out. All the while my Heldrake was flying around being annoying.
When the game ended it was far closer than my opponent thought it would be. The long combat with my Lord held things up and let me take a big lead early, mostly by popping Rhinos. Once he cleared the combat though he had gained 4 KP just from that and closed the gap. I believe I had 11 KP to his 8 but I had also taken line-breaker so I won by a few points.
It was a fun game but my opponent did have some horrible dice rolls all game long. Thankfully he’s not one to get pissed off over something like that and it just became comical because what else can you do?
I was happy with how my list played out this game. It basically went how I pictured it, which is a rarity. This list is still very light on ranged fire support so I’ll probably use this as a base and tweak from here. Unlike last year’s Standoff list, this list isn’t being forced on me because of what’s painted. I still have painting to do for it and it is a choice based on what I can accomplish in time but it’s a list I’m far happier with than last year. We’ll see how it evolves and changes in the coming months though.