We rolled up the Maelstrom mission where you always have 3 Tactical Objective Cards and it’s Vanguard Deployment. I gave him first turn since the board was relatively dense with terrain and I figured I could weather a turn of fire and have last turn to try to snag some points.
Here’s some shots of our deployment.
Kamui hasn’t had the chance to build a table so pardon the pink-foam board world we were playing on.
You can see my Defiler, Maulerfiend and Chaos Space Marines with Warpsmith in a Rhino near the building. To their right are my Terminators lead by a Sorcerer, Helbrute and another Rhino with Chaos Space Marines.
Kamui had two Leman Russes, a Devil Dog, Company Command w/Psyker, Conscripts (in front of the Russes), Platoon w/another Psyker (in front of the Devil Dog), Sentinels and I believe both Chimera squads were Veterans. Oh, and Ratlings. Can’t forget the Ratlings!
My basic plan was to push that left flank through and around that building while driving my Terminators and the rest of my army up the center into his lines. I drew some cards though and the cards waned me to do something else entirely, like stay in my deployment zone and snag an objective in the ruined building on the right that the Ratlings were hiding in. So, instead of sticking to my game plan I changed it in light of the cards and ultimately it cost me.
The game, like most my games lately – sadly, can be pretty quickly summarized. My left flank push flopped. I should have kept advancing my Defiler but instead I opted for pot-shots. My Maulerfiend got into Conscripts and stuck there the entire game – unsurprisingly. My Warpsmith and buddies in the Rhino lost their ride and the Basilisk then killed all but the Warpsmith but then the Warpsmith was finished off that same turn.
Meanwhile on the right my Helbrute lost his close combat weapon and was immobilized. My Terminators and Chaos Marines failed to open up a Chimera with shooting so my Termies charged said Chimera and wrecked it. Sentinels charged and tar-pitted my Chaos Space Marines while my lone Terminator (rest were killed in shooting), ran for an objective.
Here’s some shots at the bottom of turn #4. The game end looked pretty much the same.
The game ended with Kamui winning, I believe, 8-4…maybe higher in his favor.
You ever find yourself making the same mistakes over and over despite knowing better? I do it a lot. It’s ironic too because we were talking about the Maelstrom missions and how you can’t let the cards completely dictate your strategy. If you’re giving up a strategic advantage to run around the board to get points then it can seriously cost you later on. That’s what I did this game and never did manage to wrack up any real points in doing so.
Still, it was a fun time. I haven’t been to Kamui’s to play in a while so it was nice to play some Beerhammer for a change. Having a buzz helps alleviate the pain of getting your ass kicked :)
Am I alone? Who else makes the same stupid mistakes and can never seem to learn from them no matter what?