Battle Report: Chaos Space Marines vs Chaos Daemons

This Saturday is a 1,500 40K tournament and last night I got in a practice game with my Chaos Space Marines, Disciples of Twilight. I was using a list modified from my previous practice game that utilizes Possessed from Crimson Slaughter. Speaking of, here’s the list.

Chaos Space Marines (Crimson Slaughter): 1,500pts


  • Warforce (Sorcerer) – Psyker (Mastery Level 3), Bolt Pistol, Force Weapon, Prophet of Voices, Mark of Tzeentch, Melta Bombs, Balestar of Mannon, Daemonheart


  • Possessed (9) – Mark of Tzeentch
    • Possessed Champion
    • Rhino
  • Chaos Space Marines (10) – Meltagun x 2, Icon of Vengeance
    • Aspiring Champion – Melta Bombs
    • Rhino

Fast Attack

  • Spawn (5) – Mark of Nurgle
  • Raptors (5) – Meltagun x 2
    • Raptor Champion

Heavy Support

  • Obliterators (2) – Mark of Nurgle
  • Obliterators (2) – Mark of Nurgle
  • Maulerfiend – Lasher Tendrils


Note: I was proxying Orks as my Possessed.

Turn #1

I had first turn and advanced forward, trying to keep some distance between my army and Chris’ Daemon Princes. My shooting, what little I had, was ineffective.

Chris jumped up his Daemons Princes and slammed both into my Maulerfiend. I should have measured distance to ensure that didn’t happen but I figured the Maulerfiend would live. Lasher Tendrils reduce attacks by two and they were only S7. Well, I was wrong and the Maulerfiend blew up. First blood to Chris.

Princes vs MaulerfiendChris: 1pt
Me:  0pts

Turn #2

With my army all central I moved to get the Spawn into one Prince and Possessed into the other. My Obliterators fired on the Princes but the 2+ jink avoided all wounds. As planned, the Spawn charged into one Prince but did nothing and I took four wounds (I believe), in return. My Possessed charged the other Prince, with Warforce (Sorcerer). I needed 5’s to hit the Prince (WS9), but I had Prescience up and buried the Prince under wounds and he wasn’t able to save them all and went down.

Chris moved the Great Unclean One forward to aid his remaining Daemon Prince. The Warp Storm saw a unit of 11 Plaguebearers drop into my backfield near an objective. Chris also cast Cursed Earth, which is +1 invulnerable to all Daemons in 12″. The Great Unclean One (GUCO), charged into the Spawn and between him and the Prince wiped them out.

Chris: 1pt
Me: 2pts

Turn #3

My Possessed rolled their random ability and got the 3++ and rending. That meant within 12″ of the GUCO they had a 2++. One Obliterator squad moved back toward my deployment to intercept the newly arrived Plaguebearers. Shooting removed two and then the Obliterators charged in, killed off a few, took two wounds and combat stuck.

The Possessed with Warforce multi-charged the GUCO and the Prince. It was a risky move but I had a 2++ and needed to lock those two models down. I had Prescience on the unit but I still only managed a single wound on the GUCO. In return I lost two Possessed and the combat stuck.

Plaguebearers arrived and landed centrally. Chris’s Soulgrinder charged a Rhino of mine on an objective midfield and smashed it apart to claim the objective it was on. I got two wounds on the GUCO in that combat, one with Warforce who had force up. However, Chris made the force save (damn!). I lost a few more Possessed as the unit continued to dwindle.

SoulgrinderChris: 3pts
Me: 4pts

Turns #4 – 5

To bring this to a conclusion and not draw it out. My Chaos Marines with melta moved on the Soulgrinder with an Obliterator and destroyed it in shooting. My Raptors arrived and landed perfectly on an objective I needed. Chris was able to clear out the Possessed and moved Prince and GUCO towards the board center where my remaining units were, barring the Raptors. My Raptors had a string of bad luck, lost combat against Plaguebearers and ran. My CSM in the center, and Obliterators, took charges from the Prince and GUCO. Things did not go well for me there and the CSM were removed but one Obliterator remained when the game ended.

Chris: 9pts
Me: 6pts


It was a really fun game. My mistake early on with the Maulerfiend hurt. I intended for him to tackle one Prince, he’s great at hunting monstrous creatures with the Lasher Tendrils. The Possessed with Mark of Tzeentch worked out really well and the Sorcerer support really boosted their effectiveness. It was a far better approach, at least in this game, than my previous configuration for the unit.

All-in-all I was happy with my list. It was fun to play and I’m looking forward to seeing how it fares this Saturday.

  • You’re allowed to claim the effects of someone else’s psychic powers? That’s nutty.

    • In this case, yes. The Warp Storm table does it as well, one effect for +1 invuln on all Daemons as well as -1 invuln on all Daemons, not just Codex Daemons.

    • The rules for that particular power actually state “friend or foe” in the powers text. Basically anything with the daemon rule benefits. Gotta be careful with that one!

      • He knew the risk casting it and it ultimately worked out well for him.

  • That is some horrible luck vs plague bearers. I’ve never seen them kill anything!

    • Yeah, the damn things forced a morale check and I rolled an 11. I later regrouped, got charged again, lost and rolled a 10. Bad day for the Raptors, though they did score me a point so I can’t complain.

  • khorneinquisitor

    Hey awesome! Glad to see that Nurgle daemon prince on a table again! Sounds like some crap rolls combined with forgetting to pre-measure. :P I know you lean away from forgeworld, but if you sacked one of the oblit squads you could pick up a set of 4 quad heavy bolter rapier platforms rocking a whopping 24 S5 shots at T7. I feel they would do well to gun down gribblies like plague bearers and help whittle down things like the GUO.

    • Yeah, he’s in Hazzard’s hands now. Just seemed right where he plays a pure Nurgle army.

      I have no issues with FW but I just haven’t bought anything for lack of cash mostly. Those Rapier platforms sound pretty nice though.

    • Can you take them in a unit of 4? I thought Rapier batteries were capped at 3.

      • khorneinquisitor

        You’re right. However, I would recommend three with Cyclotrathe Conversion Beamers so you could be packing S10 AP 1 large blasts between 24-48 inches.

        • I’m guessing that’s some newfangled thing from IA13.

          • khorneinquisitor

            Yeah. Basically short range conversion beamers that are maxed out at 24″

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