Battle Report: The Chaos Conflict

On Wednesday I played a 1,750 game with my Chaos Space Marines, Disciples of Twilight. I was aiming for something different. I trashed my list idea that had Khorne Daemonkin as an ally to my CSM. There’s nothing wrong with it, it’s just not different for me. With 15 minutes before I had to be heading out the door, I started working it out. Here’s what I came up with.

Disciples of Twilight (Chaos Space Marines): 1,750


  • Soulgore (Chaos Lord) – Bolt Pistol, Axe of Blind Fury, Sigil of Corruption, Juggernaut of Khorne, Mark of Khorne, Melta Bombs
  • Herald of Tzeentch – Psyker (M1), Disc of Tzeentch


  • Vengeance (Chaos Space Marines) x 5 – Veterans of the Long War, Plasma Gun
    • Aspiring Champion – Melta Bombs, Combi-plasma
    • Rhino – Dozer Blade
  • Redemption (Chaos Space Marines) x 5 – Veterans of the Long War, Meltagun
    • Aspiring Champion – Melta Bombs, Combi-melta
    • Rhino – Dozer Blade
  • Bloodletters of Khorne x 10
    • Bloodreaper

Fast Attack

  • Spawn x 3 – Mark of Nurgle
  • Spawn x 2 – Mark of Nurgle
  • Chaos Bikers x 7 – Meltagun x 2
    • Champion – Meltabombs
  • Screamers of Tzeentch x 5

Heavy Support

  • Forgefiend – Ectoplasma Cannon x 3

Lord of War

  • Chaos Knight Errant – Daemon Knight of Tzeentch

I’ve had 8 Screamers for a while now, and I have not used them once despite always wanting to. I also have a model I plan to use as a Herald of Tzeentch sitting around. I’ve always liked Tzeentch, so in the list they went. Seeing as I just got a Knight, that’s still being built, I had to include that in the list as well. Note, in the shots you’ll see a Knight I borrowed since mine is still WIP. I backed that all up with units and setups I’m familiar with, and the list was created.

Chris’ list was mono-Nurgle. He had: Great Unclean One, Daemon Prince x 2, Be’lakor, Soulgrinder, Plague Bearers (10) x 3. A very simple list, but with psychic powers and rewards, a list that can be downright brutal.

The Game

We were play testing a Maelstrom of War mission I created. It’s currently titled Compel, and you can check it out here if you want. Chris let me setup first, and I went first.

With Chris having put Baleswords on everything, I had to be careful getting too close too quick. My assault units were all multi-wound models, and Baleswords make short work of those (Instant Death). I advanced everything a few inches, except the Bikes with Soulgore swung wide on the left flank. I wanted to shave some wounds with shooting before the inevitable close combats. The Knight opened up on all the monstrous creatures in the woods, but all saves were made. I believe I got 2pts this turn.

Chris moved both Princes forward into more woods, but Be’lakor broke off towards my Bikes. The Great Unclean One (GUCO), slogged up behind the Princes. The Soulgrinder put two hull points on a Rhino, and Be’lakor charged into my Bikes with Invisibility up. That combat would last until turn #4 when Be’lakor finally failed Invisibility, and 3 Spawn charged in to finished him off. The Bikes and Soulgore went down prior to that in the combat.

I got cocky with the Screamers early on, flew over some Princes to slash attack them, landed on an objective to get 2pts, but I put myself way too close to GUCO. I paid for that and the GUCO charged them after, but it took him the better part of four turns to clear them out.

The two Princes which had advanced on me would go on take out 5 CSM, 2 Spawn, and then dual charge the Knight. In the first round of combat, despite taking 8 damage results, the Knight saved 7 of those. Ah, the glory of Chaos and being a Daemon. Oh, the Princes were jacked up on Iron Arm and Daemon Rewards. The Knight’s return attacks weren’t great, and his stomps didn’t do well either. The following turn the Knight took the same amount of damage results again, but he couldn’t save most of them and went down.


Both of our reserves were horrible. I had Bloodletters in reserves. They arrived on turn #4, mishap, and went back into reserves to arrive on turn #5. Chris got a unit of Plague Bearers on turn #3, but the Knight hit them with the Thermal Cannon then charged them to clear them out. He got more Plaguebearers on turn #4, mishap, and I placed them in a corner. The other unit got a mishap, went back into reserves, and came back on turn #5 I believe. Neither of our troop units in reserves played a part in our game at all.

The game ended on turn #5. Chris had a solid victory with the final score being 14-4. We use a mechanic for scoring we created for tournaments, I’ll explain some other time. On the Maelstrom side of things Chris got me 15-11pts. However, Chris achieved two of the three secondaries (Kill Points, Second Blood), which pushed him into the 14-4 victory. Again, I’ll cover how we score the games another time. In short, it’s a margin of victory mechanic, and secondaries score outside of Maelstrom card points.


It was a fun game, and I haven’t played Chris in a very long time. With Be’lakor being invisible, and bogging down my Bikes with Soulgore, he removed one of my biggest threats on the board (Axe of Blind Fury). My mistake of getting the Screamers too close to the GUCO hurt as well. I basically fed Chris very mobile units I could have better utilized. Chris had also gone after other mobile units of mine, a smart move, and that allowed him to gain board control to come out victorious.

I really, really enjoyed my list. I love Khorne, but I’ve done so much with it over the past few years that it was nice to focus on something else. Screamers are a really diverse unit, and once I get better with them, I see them being a very important unit in my lists. I had forgotten, because I’ve never used a Jetbike unit before, that Jetbikes Turbo-boost 24″. That’s some damn serious movement. The Knight did well enough, but he wasn’t game changing in this match-up. I had to be careful with it because Chris’ Princes, and GUCO, were serious threats. It’s all good as I don’t expect the Knight to win games for me, or be pivotal in all my games.

I’ve got a lot of decisions to make on refining the list. Like I said, I threw it together quickly, so it’s far from optimal at this point. I know there’s some stuff which will stay, like the Knight, Screamers, Herald of Tzeentch, and Bloodletters (my only Daemons troop unit right now). The rest is up in the air, and I’m not sure which way I’m going yet, but I’m looking forward to working it out.

  • I like how you manage to have fun even while having a bad game.
    Can’t wait to see your knight done up.

    Also you said it was 1,750 and your list says 1,650. Were you down 100 points?

    How did the bloodletters end up as troops?

    • I copied and pasted the list from another article, then changed the units, but forgot to change the point value. It was run at 1,750, just a typo.

      Bloodletters are a troop unit for Daemons, my ally this game.

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