Last night I played a 1,650 40K game against Tyranids with my Disciples of Twilight, Chaos Space Marines. I decided to do something different and that’s run a very Nurgley list. I haven’t run a Nurgle heavy list in a very, very long time. Here’s my list.
Chaos Space Marines (Crimson Slaughter) – 1,650
- Soulgore (Chaos Lord) – Mark of Nurgle, Sigil of Corruption, Bolt Pistol, Daemonheart, The Slaughterer’s Horns, Chaos Bike, Power Fist, Lightning Claw, Blight Grenades, Melta Bombs
- Helbrute – Dreadnought Close Combat Weapon, Missile Launcher
- Plague Marines (6) – Plasma Gun x 2
- Plague Champion – Combi-flamer, Power Fist
- Rhino – Dirge Caster
- Plague Marines (6) – Meltagun x 2
- Plague Champion – Combi-melta, Power Fist
- Spawn (5) – Mark of Nurgle
- Chaos Bikers (5) – Mark of Nurgle, Meltagun x 2
- Havocs (7) – Autocannon x 1, Missile Launcher x 3
- Obliterators (3) – Mark of Nurgle
- Maulerfiend – Lasher Tendrils
I really wanted to give a Nurgle Biker Lord a shot so I basically built the list around him.
We played the Maelstrom mission Deadlock where you start with 6 cards and decrease a card every turn. I got side choice and first turn. You can mostly make out my deployment in this shot. This is at the end of turn #1. Every card I drew was for objectives and I scored 7pts on the first turn. My shooting was large innefective. On Mark’s turn he drew a lot of objective cards too and advanced and managed to snag 5pts on his turn. He also immobilized my Maulerfiend. Poor daemonic puppy can’t catch a break in a game.
Turn #2 I charged my Spawn into his blob of Termagants. He had used Paroxysm on my Spawn and they mostly flailed around. My Bikers charged into some Gargoyles and took out about half the squad. His turn he charged his Hormagaunts into my Obliterators and Shrikes came to bail out the Gargoyles. Most of his army hung back and took shots at my Havocs and Rhinos. From here on the game revolved around assaults. My Spawn stayed stuck in their combat, another Termagant squad charged in to aid the other, my Obliterators finally clearing the Hormagaunts and my Lord getting stuck in with lots of baddies, though eventually dying off. We continued drawing cards and slowly pulling points but it had quickly stalled out from the big opening we had. The game ended on turn #6 with a draw. I thought I had won last night by 1pt and then realized I goofed when he killed my Warlord and I forgot to score him his card (D3 and he rolled for 1pt), plus Slay the Warlord, so a solid draw at 13-13.
It was a very close game and neither of us really swung a lead at all. I had him early by a few points but the game was always within 2pts. Neither of us really bashed the other one in much either. We pretty much killed an even amount on both sides and that wasn’t much considering. As form for Nurgle experiment, it went well. Not surprising that T6 Bikers are hard to deal with as well as T6 Spawn. Most of my army was T5 or T6. I had not used my Plague Marines in almost two years and they did well. They did not do anything amazing but being tough to kill off let them hold ground and run around for objectives. Soulgore did reasonably well. I do miss the daemon weapon on him, at least when I roll high on it, but I don’t miss having to fear rolling 1’s either and smacking myself. I’ve gotten so used that to setup that I felt lacking a bit in close combat. However, this setup isn’t to make him a close combat monster but more a utility to send where needed and to that end he performed. Definitely a list I’ll work on refining and add to my repertoire.