The time is nigh for some of the antagonists to rise and for the first diorama to be plotted out.
Creative writing isn’t something we do often, but it’s something we enjoy, and you can find our player fiction here.
Most of what you will find is fluff that we have created for our own Warhammer 40K armies. Some authors have their own custom created armies, be it a Chaos Space Marines warband, or a Rebel Grots army.
As we find time and motivation, we work on the back story and history for our armies, as well as detail current exploits and trials.
We make no claim to be novelists, or real authors, but we do attempt to create fun and engaging stories for everyone to enjoy.
While playing Dark Heresy with my group of friends as the game master I had a few questions about what things looked like from a couple of those who did not play 40k that much. As such an idea formed,… Read More »Creating a Rogue’s Gallery Diorama for Dark Heresy – Part #1
This is the second part of the battle report for the final mission in our battle for Mirum Ostentum Narrative campaign. The forces of the imperium have been defeated but just how much of their remaining forces can they rescue… Read More »The Battle for Mirum Ostentum (#21) – Evacuation (Apocalypse #2)
This is the final mission of our campaign, Mirum Ostentum has fallen to the forces of chaos. Can the imperial forces manage to evacuate any of their forces from the planet? This mission will decide the fates of the imperial… Read More »The Battle for Mirum Ostentum (#20) – Evacuation (Apocalypse #1)
With the forces of chaos having earned a victory on the ground during this campaign we now need to see if the imperial war machine can rescue any of their ground based forces. Fleets Imperial: total 3790 pts [Helix Tagmata… Read More »The Battle for Mirum Ostentum #19 – Stranglehold (BFG)
Set up to allow the imperial side to reduce the incoming number of chaos fliers. This mission is focused solely on Fliers. First lets run through the mission overview and special rules. The chaos advance is the red arrow and… Read More »The Battle for Mirum Ostentum (Report #18) Interception
The Placids is a guide I wrote a few years ago as an overview for a campaign to Necromunda. I’m hoping for a revival at my gaming club.
This mission revolves round the imperial force finding out that the real inquisitor Ditya is being held at a remote facility then sending an Aquila lander full of troops (The dirty dozen as it can hold 12 models) to mount… Read More »The Battle for Mirum Ostentum #17 – Kill Team (Prisoner Rescue)
The story so far Chaos 10 victory points, imperium 5 victory points. Carrying on from the previous coverage of the apocalypse game we now have the outer wall destroyed completely, a flying circus above the chaos deployment zone and a… Read More »The Battle for Mirum Ostentum #16 – Attack on Altum #2
Here we go stats for apocalypse Chaos 51,000pts, Imperial 46,000pts. The attack on Altum is the final main mission before we deviate and play battlefleet gothic and then see which characters can be evacuated from the planet by the losing… Read More »The Battle for Mirum Ostentum #15 – Attack on Altum #1
Doing away with victory points this mission instead focuses on infantry being killed. If 101 or more infantry models are killed during the mission and at least 70 cultists and conscripts are part of that number, then chaos wins and… Read More »The Battle for Mirum Ostentum – Blood Sacrifice (Part 14)
Phase 3 mission 3 – The burning of Xalaciva City fight. Chaos gets 1 victory point for each building they set alight and 2 victory points for destroying any structures in the enemy deployment zone. Imperials get 1 victory point*… Read More »The Battle for Mirum Ostentum – The Burning of Xalaciva (part 13)