With Fratris Salutem looming on the horizon, I wanted to work out a 1,500 Chaos Space Marines list to bring along if I need to play as a swing player. I’ll be running the event, but it’s a small one, and so playing won’t be an issue. Plus, I can’t have a bye round for a player who paid money to play.
The list is a simple one. I wanted to keep to Warpsmith theme I’ve run lately, but something more balanced than what I’ve done. I also need to use all painted models, so that rules out the Knight, or doing something fun like the Mayhem Pack. The list is one I’ve run a handful of times with reasonable success.
Chaos Space Marines: 1,500pts
- Grimtech (Warpsmith) – Bolt Pistol, Power Axe, Mark of Nurgle, Aura of Dark Glory, Blight Grenades, Melta Bombs
- Deathcry (Helbrute) – Twin-linked Lascannon, Missile Launcher
- Vengeance Squad (CSM) (10) – Icon of Vengeance, Plasma Gun x 2
- Redemption Squad (CSM) (9) – Icon of Vengeance, Meltagun x 1
- Cultists (10) – Autoguns, Heavy Stubber
- Heldrake – Baleflamer
- Spawn (5) – Mark of Nurgle
- Devastation (Obliterators) (3) – Mark of Nurgle, Veterans of the Long War
- Maulerfiend – Lasher Tendrils
I got paired up with Brian and his Blood Angels. He had a formation, forget the name, where the guys who Deep Strike cause hits to those in 6″ of where they land. He was also using the Shield of Baal detachment, if I got that right. His list was: Librarian, Priest Dude, 2 x Tactical Marines (5) w/Razorbacks, Death Company (6’ish), Assault Marines (8’ish) w/o jump packs and w/Drop Pod, Assault Marines (5) – some sort of vets or Command Squad, Assault Marines (5), Assault Marines (10). My brain fails me, but something like that. I need to start taking pictures of my opponent’s army before the game. That’s a damn idea!
We rolled up Cloak and Shadows (secret cards), and I got side choice, as well as deploying first. Brian only deployed the two Razorbacks with the 5 Marines inside. The rest would Deep Strike.
First turn was quick. I moved up the Maulerfiend a bit, and advanced the CSM Rhino with Grimtech (Warpsmith). Deathcry (Helbrute), shot at a Razorback, but it made its cover save. I wanted to keep my army together for all the Deep Striking. I did get 1pt for holding 3 objectives.
The Drop Pod arrived with the packless Assault Marines. They ran to an objective. Brian shuffled his Razorbacks a bit and they opened up on Grimtech’s Rhino. The Rhino exploded and four CSM died in the explosion. Ouch. Brian got an objective and First Blood, so 2-1 Brian’s lead.
My Obliterators arrived, and I Deep Struck them in his backfield on an objective I needed. The Obliterator firing was lackluster though, and they only put 2 hull points on the Razorback in front of them. Grimtech’s squad moved and fired on the Assault Marines. With the aided fire of Cultists, the squad was wiped out. Deathcry popped open the Razorback on the left, and then the Maulerfiend charged into the squad. A few Marines went down with no damage in return. This fight would last until turn #5, with both of the Maulerfiend’s Power Fists being removed, and having only a single hull point left. I think I got a point this turn.
The fun began. The Librarian with retinue arrived, as did the large Assault Squad and the smaller one. Those units didn’t do much as Brian wanted to run them, and spread out, from fear of my Heldrake arriving the following turn and roasting whole units. The Razorback near the Obliterators unloaded the unit, and between it and the Marines, took out an Obliterator and wounded another. Brian got a few more points and was ahead.
Then things got very messy on both sides. My Spawn charged into the Librarian’s squad for Slay the Warlord, and a card I had to kill a psyker. That combat dragged on for a while, but eventually the Blood Angels won out there. However, later Deathcry would take out the Librarian with his Missile Launcher. Grimtech and his squad shot another unit off the board, but a Deathwind Launcher off the Drop Pod took out Grimtech and most of his squad. Bad luck there. Rolled a 2+ save on Grimtech, rolled a 1. Rolled a Look out Sir! for the next wound, a 1. Rolled the armor save, another 1. Ug!
Brian’s large Assault Marines squad went on to destroy my Cultists in combat, and subsequently get whittled down by my Heldrake, and Helbrute, the following turns. Brian was short on models, and I was gaining board control, yet he still had a lead. I brought the game to a tie on the end of turn #5, but Brian would get Line Breaker if it ended. We rolled turn #6. I managed to get 3pts that turn, and Brian none. We rolled a turn #7 where I got 2 more points, Brian another 2pts. We both got Line Breaker with a final score of 14-11’ish.
A damn close game. Brian had the lead for most of the game, and had it ended on turn #5 I would have lost by 1pt. The following turns let me snag some easy points, and pull off a victory. A rarity for me these days.
Deathcry was on fire this game, and really my MVP. Yep, a Helbrute did well. He took out two Razorbacks, a few Assault Marines, the Warlord and a Drop Pod. Seems the shooty Helbrute is better choice these days.
I’ll end up sticking with this list for Fratris if I need it. I don’t have time to really pound out a fine tuned list. Plus, I’m a swing player, and this is a fluffy event, so I have no need to create a big tournament list.
Now, time to get everything wrapped up for Fratris in a few weeks…