Last week I was a bit down about my terrible gaming as of late. I had decided to create a fun list centered around my Warpsmith, Grimtech. I really like the Warpsmith, and I want to get back to creating fluff for my army, Disciples of Twilight. My favorite way to do that is to play games with whatever I’m trying to write fluff for. Things tend to happen in a game that can be very inspirational to fiction.
I tweaked the list a bit from the original I posted, and ended up with this.
Disciples of Twilight (Chaos Space Marines) – 1,500pts
- Grimtech (Warpsmith) – Bolt Pistol, Power Axe, Mark of Nurgle, Aura of Dark Glory, Blight Grenades, Melta Bombs
- Heldrake – Baleflamer
- Ragefist (Defiler) – Battle Cannon, Reaper Autocannon, Twin-linked Heavy Flamer, Power Fists x 2, Dirge Caster
- Obliterators (3) – Mark of Nurgle
Lords of War
- Chaos Knight Titan Errant – Heavy Stubber, Thermal Cannon, Foe-reaper Chainsword, Dirge Caster, Daemon Knight of Tzeentch
- Hellscream (Helbrute) – Multi-melta, Power Fist
- Cultists x 20 – Autopistol, Close Combat Weapon, Flamer x 2
- Cultists x 11 – Autogun, Heavy Stubber
The big change from my original idea was to drop the Terminators. I used those points to get 2 more Obliterators, a more appropriate retinue for the Warpsmith.
I played Chris, who is getting back to his Chaos Space Marines after a long hiatus with the army. He’s been playing his Daemons for a while, and recently started building up his CSM again.
His list was: Warpsmith, 4 x Chaos Space Marines (5) w/Rhino, Maulerfiend (2), Heldrake (2), Bikes (3), Obliterators (3). A very similar list to mine overall, but far more mobile, and with objective secured.
The mission we played was Cleanse and Control, the stock Maelstrom mission. Chris setup first and had the most symmetrical deployment I have ever seen. His Obliterators were in Deep Strike Reserves, and his Bikes were in Reserves.
I setup heavy on the left, wanting to use the hill near the center to screen me a bit, and to just focus on hammering a flank.
Chris had first turn and advanced everything forward. He had no shooting and no assaults; a quick turn. He did score 1pt though.
I moved up a little, but not too much. I didn’t want to make charges for his Maulerfiends too easy. The Knight fired on a Mauler, penned, but it was saved. The Oblits fired on the same Mauler, 3 results, all saved (damn!). The Defiler did put a hull point on a Rhino. No points for me.
Chris’ Obliterators arrived, and landed right next to my Defiler, well within melta range. That’s just what they did, got 3 results on the Defiler, and immobilized him. Both Heldrakes came in and roasted my 10 Cultists on my right. The rest of Chris’ army positioned for some objectives, and the Maulerfiends came at my Knight, both making the charge. My Knight swung first, but he only had 1 attack on account of both Maulers having Lasher Tendrils (-2 attacks to a minimum of 1). The Knight hit, then rolled a 6 on the destroyer table. Poof! The remaining Mauler did well and got in 3 hull points on my Knight. In return my Knight stomped it, rolled a 6, and kicked the Maulerfiend away to explode, also killing off some Cultists. To say I was impressed with my Knight at that moment is putting it lightly.
My Obliterators and Knight moved towards Chris’ Warsmith Rhino. Between 3 Obliterators and the Knight, I couldn’t break it open. Grimtech did repair a hull point on the Knight though. I was left with charging the Rhino, which they did destroy.
At this point the game was within a point or two.
To summarize the rest since it was a bit of a slow moving game. I mean that literally, not figuratively, because it was an awesome game. I managed to take out Chris’ Warpsmith with mine, and the Obliterators, taking control of the left flank. On the right flank, Chris had solid control with his Obliterators making a slow advance, and nuking things in their way. Chris tried like hell to down my Knight, and continued to get it to 1 remaining hull point, when Grimtech would repair it back to 2 hull points.
The great part with my seemingly invincible Knight was when I had to get an objective to score me 2pts. I had to kill 5 CSM, so I fired the Thermal Cannon, it scattered and landed on my Knight. It penned the Knight, I failed my save, last hull point gone. Grimtech will have to fix that weapon because clearly it’s faulty…
By the end of the game we were both pretty wiped out, and Chris had claimed victory with a final score of 13-12.
The game was really fun, and just what I needed. I can’t complain about a 1pt loss in a game that was enjoyable. The entire game had us within a point or two of one another, which makes for a fun and tense game.
I did come to realize that the Helcult isn’t exactly what I’m after though. It’s just a big unwieldy blob that didn’t do much of anything for me. I like the concept of it, but on the table it’s meh.
With Grimtech doing a damn fine job of keeping my Knight going, and my Knight doing great on the table – barring him being his own deathblow, I have something to work with for my fluff.