I won’t be play testing lists just yet seeing as the event is six months out but I’d be lying if I didn’t admit to enjoying creating lists. It’s an addiction of mine. I write so many lists just for the sake of writing lists. I can’t stop myself. So of course I’m already creating lists for an event six months out.
I’m not creating anything concrete at this point, more working out a direction for my list at this stage and things I want to try out. I don’t foresee painting to be a hurdle this time around since I have the core of my army mostly painted. I did well for the Standoff to play a list I wanted but painting did dictate some choices there; this time it’s free rein – I hope.
For those not familiar, Fratris Salutem is a seriously hobby focused story-driven event that we put on here in Maine. Last year was the first one. Basically, it’s a day campaign that takes place through three games. If you’re interested in what we did last year then you can check out the materials here.
Assuming that the Forces of Chaos continue to be the aggressors in the upcoming event, I want to field a fast strike force style list. It’s my preferred style of play and fluff-wise my Chaos Marines, the Disciples of Twilight, are a small warband so hit and run tactics is more their style. If, however, the tables turn and Chaos goes on the defensive then I would build a list accordingly. Hell, it would give me a reason to field my Defiler!
One thing I know I’m fielding regardless of story is my Chaos Lord Soulgore (Lord on a Juggernaut with Axe of Blind Fury). It’s a model I’ve been working on for a long time and he’s in the process of being painted. I enjoy creating characters and Soulgore is one of mine. It’s one of the things I enjoy about the Chaos codex, and all the newer codices are doing it as well, and that’s the ability to create amazing HQs from scratch. You no longer need a special character to get a great HQ choice and that is awesome. I also like having games help create the fluff and history for my characters like Soulgore and this story driven event is a prime spot for it.
Typically Soulgore runs with a pack of Spawn so there are good odds they’ll be in the list as well. I have considered other ways to put Soulgore on the field though because I hate being too predictable. Options are somewhat limited though. He could hang out with Bikes but then there’s the issue of combining his run with Bike turbo-boosting. It seems to be a gray area and I don’t want to create a big debate about it. The only other logical place I can think to put him is with Raptors. Movement is similar and both run, so no issues there. He’ll serve to keep the squad fearless, though I would also consider an icon of vengeance for the Raptors if Soulgore breaks off.
The plus side with Raptors is I have a squad with an armor save, unlike Spawn, and a squad that can take special weapons. The downside is I’m paying more for those 10 Raptors and their 10 wounds than I am for 5 Spawn and their 15 wounds. When it comes to melee Spawn are tougher, stronger and have more attacks, though they get hit easier at WS3. I think the choice will ultimately come down to whether I feel I need more special weapons on the field.
Another unit I want to play around with are my Bikers. I’ve run my Bikes as Khorne for melee goodness, Nurgle for resilience and now I want to give Slaanesh a shot. With the mark of Slaanesh and the icon of excess I’ll have I5 Marines that are T5 with FNP. At a reasonable size I think this is a unit that will prove to be a great annoyance to an opponent. Oh, with this idea I’ve considered an M3 Sorcerer on a bike to ride along. With a mark of Slaanesh he can do really well as a force multiplier for the Bikers.
Lastly, for now as I won’t make this a novel, I’m looking again at my Maulerfiend. It’s the model I love to hate. Prior I never had all that much success with him unless it was against a newer player. He would run up, take a melta shot or a few plasma shots and die. Since then though I have gotten a lot better with ensuring I have enough fast elements that some of it actually hits my opponent’s lines. He may still get picked on and dropped advancing but at least now I will have other units to plug to gap and keep advancing.