When I first got the Marine codex and fell in love with the Ironclad I wondered why anyone would put a hurricane bolter on it. You trade off the three attacks for two and three attacks is an appealing stat. Having the dreadnought arm still gives you a weapon with it, so you still have two ranged weapons and you have two arms to smash things with.
That was then and now I’m considering just that, putting on the hurricane bolter. My Ironclad always arrives via-drop pod and the problem I’m running into is being effective on the turn it arrives. My normal weapons of choice were: seismic hammer w/melta, DCCW w/heavy flamer and then 1-2 hunter killer missiles depending on points. It could arrive and fire the melta, heavy flamer and any hunter killers I had. It doesn’t sound bad but in practice it’s not been ideal. More often than not I’m out of melta range to slag vehicles and my HKs tend to fall short. The heavy flamer is a pot shot on some rear armor but nothing more. It’s great for cooking infantry…if you land close enough.
I’m thinking that the hurricane bolter will help with the effectiveness on the turn it arrives. For those ideal landings where you’re within 6″ of your target, what I’ve been running works great. However, as mentioned, those ideal landings don’t come as often as I’d like, and with the hurricane bolter I now have a 24″ range in case of them. Even landing within 6″ of my target with a hurricane bolter, it’s still got some power. And let’s face it, smart opponents aren’t often bunched together to get juicy heavy flamer shots, so I don’t feel like I’m giving up a ton in the way of anti-infantry fire. I am giving up that previously coveted extra attack but the problem with the Ironclad for me isn’t when it gets to assault something, it’s when it doesn’t, so the hurricane bolter just makes sense to me.
Anyone use an Ironclad with the hurricane bolter? If so, how have you found it to work out for you?