Another Wednesday evening and another game in with the Disciples of Twilight, Khorne Daemonkin. As I mentioned the other day, I wanted to try out a list idea. I explained in that article the concept so I’ll just jump to sharing the list again.
Disciples of Twilight: Khorne Daemonkin – 1,850
- Daemon Prince – Daemonic Flight, The Blood-forged Armor
- Chaos Space Marines (10) – Meltagun x 2
- Aspiring Champion – Meltabombs
- Bloodletters (15) – Banner of Blood
- Cultists (9) – Autoguns, HeavyStubber
- Cultist Champion – Shotgun
- Raptors (10) – Icon of Wrath,Meltaguns x 2
- Raptor Champion – Meltabombs, Power Sword
- Maulerfiend – Lasher Tendrils
- Land Raider – Twin-linked Lascannons, Twin-linked Heavy Bolter, Dozer Blade
Brazen Onslaught Formation
- Terminators (5) – Combi-melta, Heavy Flamer & Assorted Power Weapons
- Terminator Champion
- Bloodcrushers (3) – Instrument of Chaos
- Bloodcrushers (3)
We played the Maelstrom of War mission Contact Lost. That’s the one where you generate a card for each objective you hold. Dave, my opponent, got to setup first. He split his Assault Squads on each side of the board – Dante in one. He did the same with his pair of Vindicators. I put my Maulerfiend on the left side with the Land Raider toting Terminators, and everything else center to right so I could focus on on side and let the Maulerfiend tie up the other. Dave then infiltrated Scouts mid-field on my right and the Calledius showed up right in my backfield behind my Raptors.
Blood for the Blood God!
I failed to seize the initiative and the Calledius promptly started kicking my ass. She only killed one with shooting and charged in. She destroyed a few Raptors, made all 8’ish armor saves and then ran down the Raptor squad who thought they should run. A Drop Pod of Marines had arrived right near her, Tactical Marines with Mephiston. They had shot up my Cultists pretty well, leaving me with three. First Blood to Dave and he scored an objective, 2-0.
I was now in a situation I don’t like with Khorne, playing defense. Most of the objectives were midfield but I couldn’t leave Mephiston and the Calledius running around either. My Daemon Prince went for the Tactical Marines with Mephiston, killing off about half the Marines. On the left, my Maulerfiend charged the Vindicator and destroyed it. My Bloodletters moved forward towards midfield to get in position to drop in Bloodcrushers later off their icon. I managed one point for something, 2-1 Dave’s lead.
The Calledius continued to ruin my day. She shot and killed off six Chaos Marines, charged and smoked them. The Assault Squad on the left managed to shoot and destroy my Maulerfiend. A Dreadnought came in with a Drop Pod on my left back line, near my Land Raider with Terminators but whiffed its melta shot. The Prince combat continued but this time in a challenge with Mephiston. Think we both put a wound on one another. Dave had drawn, I believe, three cards that turn and pulled another two points, 4-1 Dave’s lead. Unfortunately I did not hold any objectives and drew no new cards. My Bloodcrushers failed to come in. Rough turn start. Blood Tithe I went with Feel no Pain. Terminators jumped out of the Land Raider and charged into the Assault Squad with Dante. I lost two to Dante but killed off roughly seven Marines. My Bloodletters charged the midfield Assault Squad and destroyed them. I did lose all but four in the process though.
My two remaining Cultists charged into the combat with Mephiston and my Prince and I tried something. I did a Heroic Intervention with my Cultist Champion. Yup. Cultist Champion decided to “save” the Daemon Prince and fight Mephiston. He succeeded in the initiative test and Mephiston, of course, destroyed the Champion and also the other Cultist for 2 Blood Points. My Prince finished off the Assault Squad being freed up for another Blood Point. Yep, silly move in terms of killing stuff but perfect for Blood Points :) No Maelstrom points though. Now the rest of the game. Dave couldn’t pull any cards. Mephiston finally died to the Prince but my Prince died to shooting after, Slay the Warlord. My reserves arrived and both Bloodcrusher units deep struck midfield. I had also summoned more Bloodletters to grab an objective. I finally could pull cards again. Bloodcrushers killed Scouts and a Vindicator. Terminators died, along with the Bloodcrushers that went to help them, to Dante and the Priest that remained. I summoned more Bloodcrushers for another objective. I had the field at this point, turn #5, and Dave had little left. I did get two more points but the game ended on turn #5 to give Dave a 6-3 victory.
Extremely fun and interesting game. Having a turn where I couldn’t pull cards hurt a lot. I later managed to secure the field and objectives to pull more cards but I needed another turn to capitalize on it. Dave had five models left and I had two Bloodletter squads, two Bloodcrusher squads and a Land Raider. Yet, Maelstrom missions don’t care about body count and Dave played it well. I really liked the Brazen Onslaught formation with the Terminators and Bloodcrushers. It gives +1 attack when outnumbered and that gives 5 attacks a Terminator on the charge – when outnumbered, same for Bloodcrushers. Being outnumbered was a given in every combat too. In taking the Bloodcrushers I initially overlooked their base strength of 5, making them 6 on the charge. In turn, I found the Bloodcrushers to be a good unit. I can definitely see running that formation again. My losing streak continues but at least I had a fun game trying out some new stuff that turned out to be rather effective.