Things continue to be very busy getting ready for Fratris Salutem next week but every Wednesday is 40K night at my FLGS. Even when I have no hobby updates, I at least have a game to report. On that note, I can’t wait to have some hobby time for my stuff again…
Anyway, we played a 1,500 game. We played Maelstrom of War, at this point that’s just assumed here, and got Cloak and Shadows. That’s the one that starts with six cards and decreases every turn. It’s aptly named as well considering how that mechanic plays out.
Ah, my list. First up, I’m not making excuses here but with so little free time these days, this list was slightly tossed together. I need to get a list ready for Fratris Salutem in case I need to play as a swing player. To that end I need a list that’s fully painted. I have a lot of stuff I really like to use that’s not quite fully painted and couldn’t be used. Most of it’s close but with no guarantee on time to finish stuff I wanted to play it safe. I also really had a desire to use some models I really like that have proven to not be all that great, namely the Defiler and a Helbrute.
Khorne Daemonkin: Disciples of Twilight: 1,500
- Soulgore: Chaos Lord – Melta Bombs, Sigil of Corruption, Power Fist, Lightning Claw, The Skull-helm
- Gorgons: Terminators (5) – Reaper Autocannon
- Vengeance: Chaos Space Marines (9) – Meltagun x 1
- Aspiring Champion – Melta Bombs
- Rhino – Dozer Blade
- Redemption: Chaos Space Marines (10) – Plasma Gun x 2
- Aspiring Champion – Melta Bombs, Power Sword
- Bloodletters (10)
- Blood Reaper
- Cultists (10) -Autoguns, HeavyStubber
- Cultist Champion – Shotgun
- Forgefiend – Hades Autocannon x 2
- Defiler – Battle Cannon, Reaper Autocannon, Twin-linked Heavy Flamer, Power Fists x 2
- Hellscream: Helbrute – Power Fist, Multi-melta
My opponent Brian got side choice and to set up first. He deployed pretty aggressively with his tanks up front screening the infantry. I did likewise and then stole the initiative.
Things advanced and the Defiler took out five Marines from the Assault Squad in the back with its battle cannon. My Forgefiend glanced one of the Predators. I had drawn a bunch of objective cards for stuff I was already at and netted 4pts.
His retaliation was brutal. My Forgefiend went down and my Defiler lost its battle cannon, got immobilized and was down two hull points. His Death Company Dreadnought showed up in a Drop Pod on my left flank near my Helbrute and Marines but missed its melta shot on my Helbrute. Brian got first blood and an objective, 4-2.
Terminators and Bloodletters both arrived from deep strike. I put my Terminators near the board center to go for objective #6. I put the Bloodletters in his back line to squeeze units between them and the Terminators, hoping one of my two units would get to that objective. Termintors glanced a Razorback with their Reaper Autocannon and the Defiler did likewise with it’s Reaper on a Predator. My Helbrute charged the Dreadnought and got a shaken result. In return the Helbrute got immobilized and stunned – failed Daemonic Possession. Somehow I managed another point.
This is where I lost the game, though his opening salvo in shooting on the first turn was the precursor. The Bloodletters were whittled down with shooting and charged by his Assault Squad and destroyed before they could swing. The Termintors lost two of their own to shooting. My Helbrute got destroyed by his Dreadnought and the Defiler took another hull point.
From there on out I basically continued losing a unit a turn. I lost my forward pressure and tried to consolidate my position in my deployment zone where I was near a lot of objectives but it wasn’t happening. I did manage to summon a Blood Thirster on turn #4 but it was too late. He had drawn some good cards and jumped up in points to around 8 to my 5 and when the game ended after turn #6 he had a 10-5 victory.
Some times you have to do some stupid stuff to reinforce something you know. The list I ran was nothing like what I’ve had success with using Khorne Daemonkin. I basically threw what has worked out the window to experiment and paid for it. My lack of mobility really nailed me in this game where he had so many fast units. It let him setup the charges he wanted against the targets he wanted, which is what my lists normally do. His tank presence backing up those fast units worked out well and with my anti-tank stuff taken out early it let him pester my units all game long. He had a good list that outclassed my own.
Still, it was a good game and I had fun. It was the least value I got out of the Blood Tithe as well. I managed to get Feel No Pain once and then the Blood Thirster. My list just lacked the killing power to draw points and most of my points came from my own destruction, which isn’t the best way to generate points as you’re replacing losses and trying to hold on instead of pushing an advantage. Lesson learned.