I played an 1,850 game with my Khorne Daemonkin against Jeremy’s Orks with Chaos Space Marines allies. I’m still continuing to refine my approach with Khorne Daemonkin and I’m slowly getting there. The list I brought along was this.
Disciples of Twilight: Khorne Daemonkin – 1,850
- Soulgore: Chaos Lord – Sigil of Corruption, Juggernaut of Khorne, Melta Bombs, Power Fist, Axe of Khorne, Blood-forged Armor, Ichor of Blood
- Herald of Khorne – Juggernaut of Khorne, The Blade of Endless Bloodshed, Exalted Locus of Wrath
- Redemption: Chaos Space Marines: (10) – Meltagun x 2
- Aspiring Champion – Meltabombs
- Vengeance: Chaos Space Marines: (10) – Plasma Gun x 2
- Aspiring Champion – Meltabombs
- Heldrake – Baleflamer
- Flesh Hounds (10)
- Spawn (5)
- Ragefist: Defiler – Battle Cannon, Reaper Autocannon, Twin-linked Heavy Flamer, Power Fists x 2
- Forgefiend – Hades Autocannon x 2
- Deathcry: Helbrute – Twin-linked Lascannon, Power Fist
I was trying to get my unit of Hounds more effective so I figured combining the Chaos Lord in there and the Herald would do that. That way the unit gets Counter-Attack from the Lord and then Hatred from the Herald. It also gives the unit another power weapon to try and shift combat, something Hounds have a hard time with.
We played the Cleanse and Control Maelstrom of War mission but we did Dawn of War deployment instead of Vanguard. Jeremy got the roll for first turn and setup with his nasty Ork blob in the center and the rest of his army spread on both sides. I deployed most of my stuff on my right, hoping to hammer down a flank and move centrally afterwards. I got a bunch of blurry shots below. I guess I just wasn’t paying attention.
Jeremy pulled some cards for objectives and moved for them. The Ork blob deepstruck (Da Jump psychic power), on to an objective he needed. The Daemon Prince flew up on my right side and summoned Daemonettes right in front of my army. He pulled 3pts if I recall. My Defiler fired his battle cannon at the tightly packed Ork mob and of course missed. I took some pot shots at the Prince but no luck. I then threw my Spawn and Hounds at the Daemonettes to ensure their death, which worked. I got First Blood, score 3-1, Jeremy’s lead. The Prince kept flying and this time summoned Fiends of Slaanesh but a mishap let me place them, so I put them in his back left corner. Jeremy’s outflanking Megamobz in Looted Wagon arrived on my right flank. Tankbustas had also outflanked and came in behind my Marine’s Rhino and downed it. Pretty sure Jeremy pulled a few more points this turn, something like 5-1 his lead. My Heldrake arrived and roasted all 8 Havocs who had jumped out of their Rhino on the left, reminding Jeremy why Marines stay in Rhinos when there’s a Heldrake on the field. My Forgefiend gunned down the Looted Wagon, putting the Meganobz on foot. Chaos Marines on the left gunned down all but one Tankbuasta who promptly fled. The Hounds charged Cultists and killed them to consolidate on to an objective I needed. My Helbrute charged and smashed the Havoc’s Rhino. I got two points, so 5-3, Jeremy’s lead. This is where things went bad for me. The Prince summoned yet more Daemonettes into my back lines. The Ork blob charged my Spawn and killed all but one. The Tankbusta fleeing took a snap shot into my Heldrake’s butt and downed it. My Hounds with Lord and Herald charged the Ork blob, held up pretty well but didn’t do much either. The combat dragged out and only my Lord remained. I had managed to summon a Blood Thirster on turn #3 but we had to call the game at the end of turn #4 on account of time, so he never got to do anything. I didn’t play my full turn, just moved a few important units for points, so not entirely sure the final score other than Jeremy won.
It was a good bloody game. Getting a Thirster on turn #3 is a good indication of that. Jeremy’s summoning just kicked my ass. His aggressive play style put his army in my face and then Daemons between my army and his Orks. It made it impossible to ignore the summoned units as well as deal with the Orks. Smart move on Jeremy’s part. I was outnumbered and forced to play defensively. I’m still underwhelmed with my Hounds. For the points it’s a good unit. Ten Hounds weigh in at only 160pts for a unit of beasts that are two wounds, WS5 and S5 on the charge (Furious Charge). It’s a good buy but I keep trying to make them something they’re not, and that’s a strong melee unit. They’ll run over non-dedicated assault units, especially back with HQs, but that’s about it. I think it’s time to stop trying to make them into some deathstar unit and just use them to chase down weaker units without an HQ attached to them. Spawn are kind of the same way. At least with normal Chaos Space Marines I can give them Mark of Nurgle for T6 and they become a chore to remove. At T5 and Mark of Khorne they’re kind of meh. What I need to get into my lists I feel are stronger assault units. It’s tricky with Khorne Daemonkin, which is ironic. I’ve said this before but the internal balance makes it tough. My power weapons are in a fragile unit – Bloodletters, or an expensive one that’s still kind of fragile – Bloodcrushers. Those two units can move combats pretty well but they need the proper support. I think it might be time to give Possessed a shot and really start looking over the formations again. Possessed are super expensive but they have a lot going for them. It would be a great unit to pull some heat off Bloodletters and Bloodcrushers. I think if I can get the right mix of elite units with hard hitting fragile units then I’d be better off than I am lately. In regards to formations, they’re restrictive compared to a standard combined arms detachment but there’s really some great gains to be had. Overall I think I just need to stop playing Khorne Daemonkin like I played my normal Chaos Space Marines. I think I’m just trying to fix the square peg into the round hole here.