After the beating I took at Battle for the Burbs I’ve decided to run my Marines for the 1,750 tournament this Saturday at my FLGS. My Orks are still sobbing in their fungus beer. I wanted to test out a list I ran once previous. It has a ton of fire support with some assault elements in the form of Assault Marines, Assault Terminators and Shrike.
So, last night I got in a game against a Tyranid player using this list. I knew it would be a test on two fronts. One, I still don’t know Tyranids all that well. Second, I’d see just how shooty the list could be. We were trying out my Battlefield Superiority mission.
He got first turn and set up the mass of bugs. I set up defensively, castling in my corner and then infiltrated the Assault Termies and Shrike forward. I lost my Predator first turn from the Tyranofex and that was about it. My return fire was ineffective and I tried to get my Assault Termies into a multi-combat to force a ton of fearless wounds on him but my fleet roll was a 1 and I fell short. They were charged next turn by half his army and though they held up through three full rounds of combat, eventually they were overrun.
That one lousy fleet roll likely cost me the game. I wanted to be aggressive, put him on defense, get my Assault Marines in for a second wave assault behind the Termies but it all fell apart on that one roll, sad as that may be. The rest of the game was me trying to deal with the wave of bugs and still grab table quarters. In the end he claimed his quarter and another, which by the mission gave him a minor victory.
It was a great game despite my set back and I’ve decided that when it really counts I won’t be infiltrating my Assault Termies. I’ve tried it a few times now, instead of Assault Marines, and every single time they’ve fallen short on the fleet roll. The other times it wasn’t as devastating but it definitely altered plans. So, infiltrating Assault Marines it is.
The other thing I confirmed, though I’ve long known it but keep trying despite that, is I hate sitting back and shooting. I’m all for an effective shooting phase but the static nature of a typical Vanilla Marine list is what bothers me. I’d rather have more mobile fire power instead of parking tanks, Devs, Tacts in Rhinos, etc. It’s the Speed Freek player in me bleeding into my Marine mindset.
With that in mind, I just tossed together a quick list for Saturday. I just know I’m not interested in running what I did last night. My list last night wasn’t bad by any means, it’s just that it doesn’t excite me. I could probably run that list and do well Saturday but I want to enjoy the list I’m running. So, here’s my rough idea on a list. Bear in mind I just threw it together so it’s not optimized by any means, it’s something that I’d enjoy more than my previous list though.
* Librarian w/termie armor, storm shield (gate of infinity, null zone)
* Assault Termies x 5 w/thunder hammer & storm shield
* Termies x 5 w/storm bolter, power fist & cyclone missile launcher
* Tacts x 10 w/flamer, multi-melta
– Sarge w/melta bombs, combi-melta
– Rhino w/hunter killer
* Scouts x 10 w/sniper rifles, missile launcher x 1
* Scouts x 5 w/shotgun x 2, bolt pistol + CCW x 2
– Sarge w/melta bombs, power sword
* Assault Squad x 10 w/flamer x 2
– Sarge w/storm shield, power fist
* Land Speeder x 2 w/heavy flamer, multi-melta
* Land Speeder Storm w/heavy flamer
Lots of screwing around with this list and I’m sure the intent is evident, the question is, is it complete crap or is there potential?