I was travelling for work last week so I didn’t find much time to work on the army. I’ve started on the first of five Ratling Snipers. Some will start as relatively simple conversions while others will require major repositioning. All of them will have a healthy amount of green stuff by the time they are done. It is a unit that has a lot of character opportunity so they should be a lot of fun to work on. By next week I should have enough progress to warrant some pictures.
As I discussed last week I decided to drop the lascannon from the PCS in favor of two more grenade launchers (4 total) so they can be more mobile and support the Penal Batallion. Since the CCS will spend most of its time supporting the blob I am seriously considering swapping their two plasma guns for a lascannon. Between these two changes I can free up 20 points. I also dropped the kannon from my allied battlewagon since I rarely get anything useful out of it. That leaves me with this list. I’ve got about 30 points to spare and I’d like to squeeze in a third Chimera for the PCS to ride in.
I haven’t built a Commissar model for the infantry blob yet and I’m not sure if I need one at this point. The re-roll isn’t necessary if I have the CCS nearby with the Regimental Standard. Leadership 9 and Stubborn are still handy but if I drop him I’ll have enough points to put the PCS in a Chimera. I’ve got some other places in the army I could squeeze these points from though so he’s not 100% out yet.
I’m also considering changes to the Sentinel squadron. I’m currently planning on 3 Armored Sentinels with Autocannons. In the few games I’ve managed to play with them (proxied at this point) they have done well enough. I want to keep them for the utility they bring and because I think Rebel Grot Sentinels will look really cool. But I’m wondering if I should go a slightly different direction with them. I could drop the unit to two and give them plasma cannons. This would be one less model to build, 30 points cheaper, and give me some more AP2. I’m very tempted by this option in part just because plasma is cool! I could also swap them for scout sentinels to gain Scout and Move Through Cover. I would drop to AV10 and open topped but save 60 points on this option. I could even give them camo netting and still save 30 points.
So I’m looking at dropping the Commissar, dropping one Armored Sentinel while upgrading the remaining to Plasma Cannons, or downgrading to Scout Sentinels so I can add a Chimera. Another option would be to drop the Commissar and one Armored Sentinel and throw in a Devildog instead of another Chimera. That one is tempting because I don’t see a lot of Devildogs around here and it’s the lowest modeling option. I’ll need to figure this out before I finish the snipers since it will determine what I start working on next!