I posted my first list regarding the upcoming team tournament and got to play a practice game last night. The list I played last night was a bit different than the one previously posted, pretty close though but I had the Land Speeder deep striking in with a multi-melta, making use of locator beacons on Pods.
Long story short, time for a revision. The core choices I had I felt worked well, the two Tact Squads, Devs, and the Librarian, but the rest needs tweaking. In the hopes of creating better synergy and a more survivable list, this is the idea:
Librarian w/terminator armor, storm bolter, force weapon (force dome & avenger)
Terminators x 5 w/assault cannon cyclone missile launcher
Tactical Squad x 10 w/melta, lascannon + Sarge w/teleport homer, power sword + Rhino w/extra armor
Tactical Squad x 10 w/flamer, multi-melta + Sarge w/teleport homer, power sword + Rhino w/extra armor
Devastator Squad x 5 w/missiles x 2, lascannon x 1
Minor changes with big impact. The Librarian got termie armor and deep strikes in with Termies. This means I won’t need to combat squad Tacts to get him into a ride, which was greatly reducing the effectiveness of that unit. I figure even if my Termies take longer to arrive than I’d like then I still have a solid fire base on the table that should pair well with any partner.
I rearranged the guns on the Tacts a bit so I can just bunker those guys up and fire out. At least now, without having to combat squad for the Libby, if my Rhino gets taken out I still have a big enough unit to handle themselves. Combat squads can be effective but with only having 1K to work with, and not knowing what my teammate will have, it’s just safer being able to run them as a full squad if needed and not being forced to combat squad.
I threw teleport homers with the Tact Squads for obvious reasons. I plan to have the Tacts secure the mid-field and landing Termies near them for more fire support will be useful. I’m wondering though…if the Libby has gate of infinity then can the teleport homer be used to position the Termies via-gate? I know you can with locator beacons. If I can then it would be a consideration since I could drop the Termies offensively and if things go ass up I could re-deploy. After reading some good info from VT2 on 3++ is the new black, I’m going to try keeping my Termies on foot at the start of the game and advancing to the mid-field with my Tacts. I’m not opposed to deep striking but I have found it’s not the best option in a tournament when you can’t be 100% sure they’ll even make it to the table before time is up. So, I replaced teleport homers with extra armor on the Rhinos. If I’m going to use the Rhinos as a firing platform I may as well ensure it can do that. Plus, I had 30pts floating without homers.
So that’s the plan. I ran something very close to this in the two week tournament we ran earlier this month, which was also 1K, and it did pretty well. So, this is mostly a refined version of what I ran then. Tips, advice, criticism are all welcomed.