Last night I played my first Warhammer 40K 7th edition game. I brought along my Chaos Space Marines. Originally we were going to be doing a campaign game at 1,350 but we all opted to just play normal games to give 7th edition a whirl. Because of that my list wasn’t ideal since I just tacked on 150pts to my 1,350 list but I just wanted to get in a 7th edition game.
I played against Eldar and a Wraith list. We decided to do one of the Maelstrom of War missions to try out the objective cards and we got the escalation one – I forget its name. It was a hammer and anvil deployment and you drew and held objective cards based on the turn number. So, turn #1 you had one card, turn #2 you had two and so forth.
The game was great. My early cards were to take objectives near me, which I did as I pushed forward. I quickly took a solid lead by getting first blood and managing to take objectives I needed to. In the process I was hammering down his army but his Wraithknights were still free and pounding me with firepower. His early card draws weren’t helping him but then he started climbing back into the game. My army was mostly destroyed by turn #4, I was giving up units for the sake of claiming victory points from the cards, and he then managed to claim every objective at the end of his turn. He had a card to do just that and got 3+D3 for doing so and he got 5 victory points for it. That was enough to put him 1pt ahead of me and then he shot down the remains of my army to claim victory.
It was one of the most fun games I have played in a very long time in any edition of Warhammer 40K. I was eager for the mission cards from 7th edition and rightfully so, they’re a blast. The entire dynamic of the game is altered in using the mission cards. The focus becomes taking certain objectives and killing particular units from turn to turn which really allows for anyone to stay in the fight. It can make planning your game out hard, especially this mission where we just kept drawing more and more cards as the game progressed, but it’s a challenge and a fun one at that.
These Maelstrom of War missions really reward good tactical thinking and the ability to adapt turn by turn. It’s not about getting ready for that last turn objective grab or just nuking your opponents scoring units like in 6th. You have to plan ahead, as much as you can, work on neutralizing the enemy while remaining fluid enough to adjust depending on the card draw. It’s great and I really look forward to playing more of these missions.