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Campaign

Fratris Salutem 2013

40K Campaign Event: Fratris Salutem – May 18th, 2013

I’ve mentioned over the past few months the spring event being held at Crossroad Games in Standish, Maine which we’ve decided to call Fratris Salutem. Well, the time has come to get the packet out there and drive some interest! The packet will explain all of this but I’ll quickly…Read More

heroes2

THE HYPERION CAMPAIGN (3 of 4)

This entry is part 2 of 2 in the series Hyperion Campaign

This entry is part 2 of 2 in the series Hyperion CampaignSo the fight for the Icarus Platform has ended and now it’s time to move the violence to the planet surface!  If you missed the battle scenario and report for Episode I of the Campaign you can find it…Read More

stole this http://entropomancer.blogspot.com – hope he doesn’t mind

THE HYPERION CAMPAIGN (Part 1 of 4)

This entry is part 1 of 2 in the series Hyperion Campaign

This entry is part 1 of 2 in the series Hyperion CampaignWhile overseeing reconstruction on Rynn’s World, chapter master of the Crimson Fists Pedro Kantor is startled when a lone Eldar ranger materializes from the scenery.  Having been aided once by the xenos during the fight for Rynn’s World against…Read More

necrons

Necrons vs Sisters of Battle

This Wednesday was the second week of the campaign with my Necrons, the idea was that the Xenos invaders were attempted to gain access to the imperial fortress. So, as you might guess the mission is incredibly difficult for xenos players. Three objectives are placed on the Imperials board edge,…Read More

Ass Kicking

Quick Report: Campaign Week #2

As Luke mentioned recently, we began a campaign at our FLGS. In short it’s very much Battle for Macragge in nature where we square off all Xenos against all Imperial players. Campaigns have always been a high point for the shop and everyone was looking forward to this. Last week…Read More

scarabvsmarine

Necrons vs Space Marines

Wednesday night was the beginning of a Xenos vs Imperium campaign. Starting off at 1250, and building up to a total of 2000 I believe. The real idea is to try and build a modular list, or so Thor says. I have always just built the best list I could…Read More