Tag Archives: Campaign
I’ve mentioned over the past few months the spring event being held at Crossroad Games in Standish, Maine which we’ve decided to call Fratris Salutem. Well, the time has come to get the packet out there and drive some interest!
So the fight for the Icarus Platform has ended and now it’s time to move the violence to the planet surface! If you missed the battle scenario and report for Episode I of the Campaign you can find it here at Brinkschaostheory.blogspot.com. The Crimson Fist heroes above were defeated by the fallen Eldar of the Rancid Blade. Before that, here on Creative Twilight, was my intro to how I wanted to run the Campaign.
While overseeing reconstruction on Rynn’s World, chapter master of the Crimson Fists Pedro Kantor is startled when a lone Eldar ranger materializes from the scenery. Having been aided once by the xenos during the fight for Rynn’s World against Waaagh! Snagrod, Kantor allows the alien to speak. The Eldar warns that “fallen Eldar of Commorragh” seek an alien device on the Imperial planet of Hyperion. She implies that should the Dark Eldar retrieve the item it would have dangerous repercussions for Imperial citizens and would destabilize the entire sector. Kantor decides to dispatch two of his fledgling captains, both recently promoted to that rank: Captain Maverick, renown pistolier and risk-taker, and Captain Diomedes, vicious assault marine commander.
This Wednesday was the second week of the campaign with my Necrons, the idea was that the Xenos invaders were attempted to gain access to the imperial fortress. So, as you might guess the mission is incredibly difficult for xenos players. Three objectives are placed on the Imperials board edge, and as long as they hold more than the xenos player, they win. This allowed the imperials to just throw units at the xenos, forcing you to slow down and deal with them.
As Luke mentioned recently, we began a campaign at our FLGS. In short it’s very much Battle for Macragge in nature where we square off all Xenos against all Imperial players. Campaigns have always been a high point for the shop and everyone was looking forward to this.
Wednesday night was the beginning of a Xenos vs Imperium campaign. Starting off at 1250, and building up to a total of 2000 I believe. The real idea is to try and build a modular list, or so Thor says. I have always just built the best list I could at each point level though and gone from there.
At my FLGS we tend to run a campaign of some sort about every 3-4 months. Whenever we do them the attendance at the shop is crazy. The last campaign we did averaged 20-22 players each week. The best part, in my opinion, was after the campaign was over a lot of the players stuck around and became more regular players instead of infrequent ones.
I hope everyone had a great holiday weekend, well, those in the US anyway. Of course, hopefully everyone else had a great weekend too. My wife and I went on a mini-vacation and just got back last night. Now it’s back to the grind.
Last night was another game in our ongoing campaign. It was a standard 2,000 game with the exception of being able to shoot to other tables from your table. You had to have range to do this, which naturally limited who could even bother trying. We played capture and control with spearhead deployment. I was playing and his Ultramarines and I played Fate’s Angels, my Marines.
In non-blogging related news, Monday we had a really cold day here in Maine, starting the morning off at -20 fahrenheit. My wife got home and the heat wasn’t working on the 2nd floor so I called the plumber/heating guy. I figured it was a zone control valve since the zone was calling for heat on the furnace, which means the heat just wasn’t being pushed to the 2nd floor. The heating guy couldn’t come till Wednesday so we sucked it up and used an electric heater in the bedroom for two nights.
Last night was out third week in the campaign at the LGS. We ran an 1,850 game playing my mission King of the Hill. We had 10 players last night, five on each team, and we rolled for random opponents. As luck would have it I got to play the other team’s captain, a brutal Blood Angels player.
This past week was a very busy week for me on the painting front. Since wrapping up Joe’s Marines I’ve just about finished painting my Assault Squad. I just have the Sarge left and he should be done this weekend.
Having played our mega-battle the other week and teams now set, last night we played a team game for the campaign. Each team determined the players on their side who would pair up and then who they played was determined randomly. My Orks paired off with a Necron player (who normally plays Space Wolves), and we faced a Tyranid and Blood Angel army. The other game was Daemons and Space Wolves (my team), against Imperial Guard and Necrons (other team).
At the LGS we began a campaign last night. The first battle was simple, bring 500pts and join the free-for-all mega-battle. We had 12 of us last night and so we set up an 8′x8′ table and commenced the chaos.
At the LGS we’re going to be doing a campaign starting next week. The first game is a mega-battle. An old fashioned free-for-all with however many players attend. It’s set for 500pts with a limited force org: 1 HQ, 1 Troop, and 0-1 everything else with the ability to double up any slot other than HQ. After pondering over a few different ideas I’ve settled for this Ork list: