Kommandos have always been a favorite unit of mine, especially with Snikrot. They’re a unit that as soon as I put into my list the list becomes exciting for me. For a while I had not fielded them and I couldn’t honestly recall why. After this month’s tournament I recalled why, mech.
Here’s how I run my Kommando unit:
Kommandos x 10 w/burnas x 2 + Snikrot (11 total) = 235pts
For 11 Orks that’s a big price tag and most of it is Snikrot really. Now, as much as I love Snikrot, he has his downsides. Foremost for me is he has no bosspole, which I find essential in small units like this. Second, no power weapon or power klaw, though having burnas in the unit helps. He’s a monster in assault despite that but really only against GEQs (Guard Equivalents) and worse. Where these downsides show is against MEQs (Marine Equivalents), and the amount of mech I see. In the tournament I used my Kommandos for all three games to charge tanks, not what they are suited for with Snikrot. Now, in two of the three games it didn’t work out poorly and I dare say they made their points back, but I just felt like I was pissing away a unit.
You pay a premium for Snikrot to pick your table edge, well worth it to me. However, being able to pick your edge but not being able to be utilized to your fullest potential is a waste. Snikrot led Kommandos are perfect for smashing into a Dev Squad, Fire Warriors, IG Heavy Weapons Teams, things like that. They need to show up, smash something and get out to move on to the next. The problem with assaulting vehicles with Snikrot, other than not being suited for it, is if you blow it up you’re now getting shot in the face next turn. A small unit with a 6+ save and no bosspole is done for when this happens. You’re not locked in combat with a vehicle so if it can it will drive off and leave you standing in the open to get shot in the face. You need to assault a unit to either stay locked in and not get shot next turn or at least get a consolidation move that can help you avoid return fire.
I’ve debated a standard Nob with a PK (power klaw), and I may try it but I’m not sure. The PK will definitely deal with vehicles better than Snikrot but there’s still that problem of what happens next. Also, outflanking without Snikrot leaves me to pick short edges only and with a 66% chance of getting the one I want. Coming in on short edges with a slow foot unit is not what I consider ideal. I have also never found infiltrating Kommandos to work out terribly well.
So, as much as I really love Kommandos I feel they have to sit on the shelf again for a while until the fun of mech wears off.