Phase 3 mission 3 – The burning of Xalaciva City fight. Chaos gets 1 victory point for each building they set alight and 2 victory points for destroying any structures in the enemy deployment zone. Imperials get 1 victory point* for each building that is neither destroyed or on fire at the end of the
We altered this mission from a simple strike and kill mission into a more narrative form with the imperial forces defending a derelict titan hangar, finding a titan within but being attacked by the alpha legion before they can fully explore the site and bring the titan online. Phase 3 – Mission 2 – Sudden
Moving into Phase 3, the missions start to escalate and another draw will lead to the neutral missions. Hunters Ambush deployment, Imperials must get units off either of the short board edges. Imperial forces deploy first and get first turn. Chaos can attempt to seize the initiative. Imperials gain D3 victory points per escaped unit.
The post relates to the ongoing narrative campaign that is being run by my gaming group. Following on from the close fought draw in the previous mission we now come to the final mission of Phase 2 of our campaign. Phase 2 mission 3: Fog of War Maelstrom mission. Each side gets D6 maelstrom cards
The post relates to the ongoing narrative campaign that is being run by my gaming group. Phase 2 mission 2: Slaughter Representing the chaos forces attacking the training grounds for the imperial guard conscripts and the imperial reactionary forces attempting to save what they can. For this mission, there 100 conscripts (arranged into 20 man
The post relates to the ongoing narrative campaign that is being run by my gaming group. For Phase 2 Each player has been placed into teams. The Teams Chaos Player: KE List Name: Tapestry of evil Composition: Chaos space marines and chaos daemons Warlord: Morrs Penna (Lord of change with customised & fixed ‘master of