Why D&D 5th Edition is the Best

Hello everyone! Jake is Darkseid here and of course this article is going to be about just why D&D 5th edition is the best. Now I know some of you are saying “but Jake, what about 3.5? All the endless sourcebooks and two page skill lists?” I’m not taking away from Dungeons & Dragons 3.5, I’ve played many games using that system and ran many as well. It’s great, yet do I think it’s the best? I did. I did until a wonderful thing called D&D 5th edition 5th edition came along.

This is obviously my opinion, many believe 5e isn’t the best and everybody is entitled to their opinion. Let’s take a step back, what was happening before 5e busted onto the scene. Wizards of the Coast had moved on from 3.5 and onto 4e *shudders*. Many fans continued to play 3.5 instead of 4e, I know many people who do play 4e and it’s different strokes for different folks. Yet where 5e busted onto the scene a new totally original setting came onto the scene…that’s right I’m talking about Pathfinder and its Golarion setting. Many people saw it as a breath of fresh air in the D&D world, many jumping ship to play in said world. I was not one of those people, it was different sure, but was it better than 3.5? No, it wasn’t. But that’s besides the point, Pathfinder came in and shook everything up in D&D culture. People wanted something new, and something different, and something that isn’t 4th edition. And so just like Pathfinder, 5th edition burst onto the scene but this time it was different.

So to the meat, why 5e is great? Because it goes back to its roots and makes it better. If everyone thought Pathfinder was a fresh take on things, they were blown away with 5e. It goes to AD&D for its inspiration (at least I think so) and gives it a new spin, 5e takes away the endless skills and animorphs them into broader skills that players can easily translate into the game and no more will players go “hold on I’m proficient in forgery I can do this” boo-hoo you can’t waste your skill points in forgery, instead they give you proficieny bonus which gives you a flat bonus, based on level, to anything your proficient with. Not exactly rocket science. It’s simple, it’s fun, and it’s getting all the right support from Wizards of the Coast. As a DM the advantage/disadvantage system gives you and the players the freedom of imagination to actually do whatever you wanted to in game. Why I personally believe 5e to be the greatest is that it adapted. It became simple and fresh, allowed players and DMs really flesh out characters with the background feature and give players and dungeon masters free reign of imagination while combining the archetypes that so many were a fan of in Pathfinder. Obviously this was just my opinion but I wholeheartedly believe that 5th edition is the best there’s been and I’m looking forward to what else WoTC puts out for it.

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