Site News: We’re Seeking Interested Authors

I’ll be honest, I’m looking to breath some more life into this blog. We have a steady readership here and most every month sees the blog grow a little more, all good stuff. However, I know more can be done here and we just need the right authors.

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Command Center: Happy Belated Birthday & v1.12.1 Bug Fix

Command CenterI’ve spent so much time working on it that I forgot Command Center turned 1-year old in November. Technically it’s far older than that since for the first two’ish years of its life it was known and used only by me. However, just over a year ago I threw it out there to the public. To those not familiar, Command Center it is a free army list building tool for Warhammer 40K.

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Battle Report: Chaos vs Blood Angels

I’m trying to take a new approach to my Chaos lists. At this point I’m over the honeymoon stage where I feel compelled to throw down all sorts of different stuff to learn about the army. That’s not to say there aren’t still units I want to test out, still plenty of those, but that I’m comfortable with the army now at least. So on Wednesday when I got to play I brought along this list: http://cmdctr.net/lists/712. I was planning on an 1,850 game so I threw in the Havocs to make points, it was quick and easy.

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Tactics: Breaking The Rock

Lately I have been thinking about my GK build. When GK was launched I saw an opportunity to make a quirky army filled with a variety of henchmen. I like to kit bash and collect minis from different ranges.

Posted in Advice, Strategy & Tactics | Tagged , , | 2 comments

Mission: Target Priority 2.0.0

Moving this mission to a final version by simplifying it as people seem to hate a severely modified kill point system.

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Mission: Attack and Defend v3.0.1

Another mission that needs some tweaks based on the tournament on Saturday.

Posted in Attack and Defend, Gaming, Missions | Tagged , | 4 comments

Mission: King of the Hill v4.0.1

After the team tournament at my FLGS this past weekend I noticed I need to tighten up the rules regarding King’s Guard. The rest of the mission remains unchanged.

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Battle Report: 2 Days, 2 Games

Let’s get right to it. Wednesday I got to play a practice team game for tomorrow’s team tournament at my FLGS. I partnered with a Daemon player and we played against two Blood Angels players. I was running Chaos with the following list: http://cmdctr.net/lists/678. In my typical fashion I’ll cover these games in broad strokes.

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My Angry Face

Lately there has been a hate wagon rolling thru the internetz and game stores alike. People bitter and outraged over the Grey Knights. “Grey Knights have broke the game…” “Only WAACs and crapy players play Grey Knights.” Well world you get my angry face.

Posted in Editorials | Tagged , | 4 comments

Rules Question: Multiple Combats

I’d like to think I’m good with rules but this one I’ve never been 100% sure about and half those I play sees it one way and the rest the other way. Let’s set this up with the following image.

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Mission: Search and Destroy v1.0.0

Moving this to a final version with some clarifications.

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Hobby: WIP Chaos Terminator

I put up some shots of this model a while ago. I honestly haven’t accomplished a ton with him since but have made progress. I also wanted to try out the small light box I made the other day so here’s a quick shot of how he’s coming along.

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Mission: The Long Haul v2.0.1

Some tweaks to the objective rules, outflanking and some wording clarity.

Posted in Gaming, Missions, The Long Haul | Tagged , , | no comments

Mission: King of the Hill v4.0.0

Moving this from beta to a final version with some objective clarifications and wording adjustments.

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Mission: Battlefield Superiority v2.0.0

Adding in the new objective clause and cleaning up some wording for the sake of clarity.

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Thor’s Workbench: January 17th

Since my last workbench post I haven’t managed to get a lot accomplished. The holidays impacted my free time to paint and get things assembled. I have managed to mostly get my 2nd Chaos Rhino put together though and my Beastmen (counts-as Lesser Daemons), are all together barring one arm that I need to magnetize.

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