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Blog > Miniatures > Miniature Gaming > The Battle for Mirum Ostentum: Campaign Report – Part #1

The Battle for Mirum Ostentum: Campaign Report – Part #1

    The post relates to the ongoing narrative campaign that is being run by my gaming group. All the missions used for the first phase use fixed forces and have clearly defined objectives. Two of us tested the missions before those whom had not seen the missions, prior to them being played took control of the forces.

    The campaign itself is based around a chaos invasion of the planet designated Mirum Ostentum.

    As we wanted to end the first phase with a battlefleet gothic > planetstrike combo, it was decided that the first phase chaos presence would be limited to alpha legion and their cultist forces. The alpha legion use the forge world legion astartes rules as a template for their forces, but with the addition of the chaos cultist unit from the chaos space marine codex.

    The Imperial forces are comprised of the Cadian 131st and Gallian 7th Imperial guard regiments. A blood angels company, a company of Storm Hawks space marines (Using the Space wolf codex), a black Templar crusade force, a mechanicum tagmata force (Using the 30k list). While there is a dark angels contingent on the planet, they are not known to the other defenders and have their own agenda. In addition, grey knight and deathwatch forces are available to the imperial side.

    The chaos forces are compromised of the Alpha legion (30k legion list), Chaos daemons, chaos space marines (jointly known as the tapestry of evil due to the divergent warbands present), and the emperor’s children (Using the 30k legion list)

    Chaos forces gain chaos points, and imperial forces gain stockpile, which is used at the end of the first phase to enhance the forces present in the missions. With the groundwork now laid out let us proceed.

    Having called a meeting and spoken with the available imperial representatives, as well as the Arch magos of the Helix Tagmata, the commanders of the Gallian 7th and cadian 131st guard regiments, as well as gaining the cooperation of the Blood angel and Storm hawk space marine companies present in the sector. Inquisitor Virgil Ditya has planned how they could prepare for the coming chaos fleet.

    Inquisitor Virgil Ditya and his death cult assassin Hikari.


    With his plans laid out, and relayed to the forces he has, the cooperation of he makes to head back to the planet’s capital a hive city called Altum. Unaware that Alpha legion forces have infiltrated the planet, and are working to undermine and disrupt his plans to reinforce the defences. But, first they will need to capture him alive.

    First Mission: VIP Extraction

    Virgil Ditya [inquisitor lord with incinerator, power sword and rosarius], Hikari [death cult assassin], 4 henchmen, 3 bolters 1 flamer [Splinter, Medusa, Scyla and chimera], 1 daemonhost [Alice] start in the bunker with a deathwatch squad [Squad donatus from deathwatch overkill]. An imperial guard infantry platoon [2 squads, command squad, and a grenade launcher special weapons team man the trenches outside. The two squads and the command squad have BS4]. In reserve there is an aquila lander armed with an autocannon which is carrying the Silica animus [a penitent engine]

    The alpha legion forces comprised of three waves of 50 cultists in each wave [A wave is 1 squad of 50 models, all cultists have the zealot special rule, they explode when 5 or less remain inflicting a STR 2 Ap – hit on a model within 2” prioritising imperial models. All count as having BS2 and are armed with autopistols and close combat weapons]

    A legion recon squad [5 marines with sniper rifles]

    Exodus [attached to the recon squad. The squad and exodus have been given the hit and run USR for this mission] and Susurri an alpha legion preator armed with tartaros terminator armour, a paragon bade, power dagger, digital weapons and a volkite charger.

    We had tested this mission thoroughly and ended up with a 50/50-win rate between the forces.

    Deployment Map

    In this mission the imperial player needs to extract the inquisitor using the aquila lander, which when it arrives will hover on the landing pad. The penitent engine is placed touching the rear portion of the landers base and can charge on the turn it arrives. Exodus and his squad are deployed on the landing pad. The imperial guardsmen are placed in the wall of martyrs trench network. While the inquisitor and his death-watch squad are deployed in the zone mortalis tile which is acting as the bunker entrance.

    The first wave of cultists is deployed up to 3” from their table edge and each subsequent wave adds 3” to its first move when they arrive on the table. Imperial forces get the first turn.

    Story excerpt. (the whole campaign is being written up as a story with the mission outcomes changing the events and path it is taking. I will be including excerpts of the story as part of these posts)

    Story Excerpt

    Private Scholl held his lasgun and looked out from the trenches. The barren landscape still suffered from the battles it had witnessed from before he was born. The landing pad nearby cast its shadow over them as the moon rose reflecting the light from the planets star over the area.

    Private Hale was sharing out what little recaff he still had left, and Scholl could swear he had mixed mud and engine oil into the damned stuff as it tasted horrible. Turning back to his task he continued to scan the environment.

    ‘Why me this fragging planet is dead why are we even out here.’ He thought to himself.

    A movement caught his eye as he sighted through the field goggles he had been issued with. He wiped the lens and checked again. Three gorgons and a mastodon transport moved through the mist, the camouflage added to their hulls making them difficult to see. The doors slammed open and a horde of lunatics poured forth. A single larger figure strode out into the mob from within the mastodon. The horde shifted to face him. The space marine wore turquoise armour that had been camouflaged by its owner. He drew his sword and pointed at the defensive line.

    “Stand ready!” Sergeant Willow shouted. “Lasguns up, safeties off. Fire on my mark.”

    The transports held position as the horde charged forward separating outwards into waves as it proceeded with the space marine following behind.


    Story Excerpt

    The Alpha legionnaire cut down all before him as Virgil used his power sword to dispatch a handful of foes before his protective power field failed and he was beaten to the ground.

    Fire streaked upwards from exodus and from the mastodon as the Aquila lander soared off. A few shots clipped the fuselage but could not do any lasting damage. A Xiphon interceptor blasted overhead sending the Aquila spiralling downwards with a burst of missiles. The machine struck the ground with a satisfying thud.

    While the cultists under exodus’s order gathered up the dead deathwatch and alpha legionaires. Susurri looked over his captive. Virgil Ditya was bloodied and unconscious but he was still alive.

    “Exodus” Susurri stated his voice little more than a whisper following an old injury to his throat. “Are the weapons on the deathwatch gene locked?”

    “Negative” Exodus replies.

    “Then it is time to make the exchange.”

    Five alpha legionnaires and the Changeling walked from the depths of the mastodon. Each Alpha legionnaire was wearing the colours of the deathwatch and now carried the weaponry that had once belonged to those that had been killed. The changeling looked over the inquisitor before assuming his form, Susurri handing him the signet ring as he did so. The Changeling slipped the ring onto his finger.

    A second Aquila lander settled down on the landing pad.

    Susurri turned to the lead alpha legionnaire. “Corvo. Flense will need time with our guest. Make sure that our Inquisitor gets to the capital.” He then turns his focus to the Changeling, “Daemon. File a report stating that you suffered a raid from cult forces that killed the garrison here. We need to keep our foes in the dark about our actions for as long as possible.”

    The Changeling wearing the Inquisitors form nods. The group runs off towards the lander as Susurri finishes clamping Virgil into the metal crucifix that would hold him in place for Flense to work on him. Dragging his captive back into the Mastodons belly once he had finished.


    Wrap-up

    A very brutal game where the imperial forces killed 138 cultists and 5 legion recon marines, and like the test results we had during testing it was very close. Capturing the inquisitor earned the chaos forces 2 points of chaos.

     

    Caladaris

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    4 Comments
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    Thor
    Admin
    7 years ago

    Nice report.

    Playing 40K to a narrative/campaign is always a lot of fun. It’s what the game is truly meant for in my opinion. The game has such a rich history and story to it that campaigns are perfect. Plus, I just like the more mellow approach to gaming in 40K this way where you try and tell a story, not dominate your opponent.

    Kenneth Raymond
    Kenneth Raymond
    7 years ago
    Reply to  Thor

    True enough. Narrative games always bring you the best side of 40k. This campaign was the result of our previous efforts and evolved when the group all pooled our ideas together.
    Since we started the campaign though GW announced 8th edition, so now this will our Farewell 7th campaign.
    Phase 1 is all small scale skirmishes with fixed forces and defined objectives (8 missions). Phases 2-3 are mission tree affairs with distinct missions [Including one about setting fire to a city] and we end with a big apocalypse game (7 missions + 1 apocalypse game 40-50k a side imperials vs chaos). I’ll cover them in detail as we play them and I write them up.

    Rory
    7 years ago

    Those poor stupid cultists. Charging onwards! How was it to play?

    Kenneth Raymond
    Kenneth Raymond
    7 years ago
    Reply to  Rory

    Mad, crazy and very close while still being fun.
    The way the mission functioned was that each wave of cultists had to absorb less fire each time as damage mounted up on the imperial side (bodies into bullets and blasts). The BS4 and grenade teams were added to balance things out as was the hit and run for the recon team. (One test game included a feat of 16 6+ saves in a row vs lasguns!)