Warhammer 40K Beginners Quiz #12: Vehicles (Part 3)

This entry is part 12 of 14 in the series Warhammer 40K 5th Edition Beginners Quiz

Beginners QuizThese quizzes are aimed at those who are new to 40K and looking to test their knowledge. The questions will be geared to ensure players have the basics down. Veterans are welcomed to participate as well since brushing up on rules periodically can only help you out immensely.

Feel free to take the quiz and post your thoughts and results on it below in the comments.

Prior Quizzes
40K Beginners Quiz #1: Preliminary Stuff
40K Beginners Quiz #2: Movement Phase
40K Beginners Quiz #3: Shooting Phase (Part 1)
40K Beginners Quiz #4: Shooting Phase (Part 2)
40K Beginners Quiz #5: Weapons
40K Beginners Quiz #6: Assault Phase (Part 1)
40K Beginners Quiz #7: Assault Phase (Part 2)
40K Beginners Quiz #8: Morale
40K Beginners Quiz #9: Characters, Psykers & Unit Types
40K Beginners Quiz #10: Vehicles (Part 1)
40K Beginners Quiz #11: Vehicles (Part 2)

Question #1: How many passengers may fire out of an open-topped vehicle?

Spoiler

Answer #1: All passengers may.

[collapse]

 

Question #2: What is the strength of the hit inflicted upon the passengers of an open-topped vehicle if it explodes?

Spoiler

Answer #2: S3 unlike a non-open-topped vehicle which is S4.

[collapse]

 

Question #3: How far can a fast vehicle move and still be able to fire its weapons?

Spoiler

Answer #3: It can move 12″ and still fire a primary weapon and defensive weapons.

[collapse]

 

Question #4: What test does a skimmer need to make if it starts or ends its movement in difficult terrain?

Spoiler

Answer #4: Dangerous terrain test. Roll a D6 and on a 1 it’s immobilized.

[collapse]

 

Question #5: What save does a skimmer get if it moved flat-out?

Spoiler

Answer #5: A 4+ cover save.

[collapse]

 

Question #6: How many weapons can a walker fire if it moved?

Spoiler

Answer #6: All of them.

[collapse]

 

Question #7: What is a dreadnought close combat weapon?

Spoiler

Answer #7: It’s a power weapon that doubles the walker’s strength to a maximum of 10.

[collapse]

 

 

Series Navigation

<< Warhammer 40K Beginners Quiz #11: Vehicles (Part 2)Warhammer 40K Beginners Quiz # 13: Universal Special Rules >>
%d bloggers like this: