Warhammer 40K Beginners Quiz #6: Assault Phase (Part 1)

This entry is part 6 of 14 in the series Warhammer 40K 5th Edition Beginners Quiz

These quizzes are aimed at those who are new to 40K and looking to test their knowledge. The questions will be geared to ensure players have the basics down. Veterans are welcomed to participate as well since brushing up on rules periodically can only help you out immensely.

Feel free to take the quiz and post your thoughts and results on it below in the comments.

Prior Quizzes
40K Beginners Quiz #1: Preliminary Stuff
40K Beginners Quiz #2: Movement Phase
40K Beginners Quiz #3: Shooting Phase (Part 1)
40K Beginners Quiz #4: Shooting Phase (Part 2)
40K Beginners Quiz #5: Weapons

Question #1: You shot at Unit A in the shooting phase. Can you charge Unit B in the assault phase?

Spoiler

Answer #1: No. You can only charge the unit you shot at.

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Question #2: How far do you move if you were assaulted and performing a defenders react?

Spoiler

Answer #2: You move up to 6″.

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Question #3: How close must a model be to another model who is in base contact with an enemy in order to attack?

Spoiler

Answer #3: It must be within 2″.

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Question #4: What benefit do you gain from assault grenades when assaulting a unit a cover?

Spoiler

Answer #4: You don’t suffer the initiative penalty of being reduced to I1.

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Question #5: You have a model who is A3 (three attacks), who charges into combat and has two close combat weapons. How many attacks does the model make?

Spoiler

Answer #5: 5 total attacks: 3A + 1 (charge bonus) + 1 (two close combat weapon bonus) = 5

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Question #6: A model with WS4 (weapon skill four) is striking a model with WS3. What roll is needed to hit?

Spoiler

Answer #6: You need a 3. It’s always a 3 if you’re WS is higher than the opponent’s.

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Question #7: You’re attacking a unit that has three models and they each have a different toughness. They have the following toughness values: T3, T4 and T5. You’re attacking at S4 (strength four), what roll do you need to wound the unit?

Spoiler

Answer #7: You need a 5. To-wound uses the majority toughness but if there is no majority then you use the highest value, in this case T5.

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Related Reading  Mr. Fluffy goes to Tourney Town Pt. 2

Series Navigation

<< Warhammer 40K Beginners Quiz #5: WeaponsWarhammer 40K Beginners Quiz #7: Assault Phase (Part 2) >>
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