Warhammer 40K Beginners Quiz #7: Assault Phase (Part 2)

This entry is part 7 of 14 in the series Warhammer 40K 5th Edition Beginners Quiz

Beginners QuizThese quizzes are aimed at those who are new to 40K and looking to test their knowledge. The questions will be geared to ensure players have the basics down. Veterans are welcomed to participate as well since brushing up on rules periodically can only help you out immensely.

Feel free to take the quiz and post your thoughts and results on it below in the comments.

Prior Quizzes
40K Beginners Quiz #1: Preliminary Stuff
40K Beginners Quiz #2: Movement Phase
40K Beginners Quiz #3: Shooting Phase (Part 1)
40K Beginners Quiz #4: Shooting Phase (Part 2)
40K Beginners Quiz #5: Weapons
40K Beginners Quiz #6: Assault Phase (Part 1)

Question #1: How do you determine the winner of an assault?

Spoiler

Answer #1: The side that inflicted the most unsaved wounds is the winner.

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Question #2: You win assault and the enemy is fleeing so you attempt a sweeping advance. The enemy is I3 (initiative three), and you are I4. The enemy rolls 1D6 and gets a 4. What do you need to roll in order to sweep the enemy?

Spoiler

Answer #2: You need to roll equal to or greater than the enemy’s total, which is initiative + 1D6, in this case they got a 7 for a total. So, you need to roll at least a 3.

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Question #3: How far do you move for a consolidation move?

Spoiler

Answer #3: 1D6″

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Question #4: What is special about power weapons?

Spoiler

Answer #4: They deny armor saves.

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Question #5: What do power fists/klaws do?

Spoiler

Answer #5: They double the user’s strength (to a maximum of 10), and count as a power weapon. Additionally, the wielder is reduced to I1 when using one.

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Question #6: How do rending weapons work?

Spoiler

Answer #6: Any rolls to-wound that are a 6 count as rending, which means no armor saves are allowed.

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Series Navigation

<< Warhammer 40K Beginners Quiz #6: Assault Phase (Part 1)Warhammer 40K Beginners Quiz #8: Morale >>
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