Straight off I’ll say that I lost both games. The first one I got my ass kicked and the second one was closer but still a decisive victory for my opponent. To top off the learning curve of 6th, I also played my Marines as I need to familiarize myself with them again for a team tournament next weekend and the Feast of Blades qualifier next month. All those subtle differences between Marines and Chaos adds up and I found myself forgetting important rules/tactics that could have aided me. It probably wouldn’t have turned the tide of the battle but at least made it closer.
There’s a few things so far in 6th that keep getting the better of me that I really need to get down. It’s not forgetting the new rules or anything like that, it’s those small changes and their implications.
The random charge rangem with the potential for a 12″ chargem I need to be far more cognizant of. I know the rule, I know I can pre-measure but this one seems to have bitten me in the ass too often in my first few games. I think I still have the old 6″ charge range ingrained and every time I feel I’m safely out of range I find I’m not. It’s hard to believe this one is biting me in the ass as much as it is.
Transports and disembarking, ug. Unless you have an assault vehicle you can’t get out of your ride and charge, ever. This means if you want to charge something, or just have free normal movement, you need to be out of your ride a turn earlier than you need it. This one will take some getting used to. It’s one thing to plan ahead for it but the kicker is when you need to support a unit in assault and you can’t. This does go hand-in-hand with the previously mentioned charge range but still there will be times you get charged and you just weren’t ready for it. However, unless you were already out of your vehicle then you can’t go bail out a unit in need.
What it all boils down to it me needing to get better at reading the appropriate times to bail out of the ride. For me at least, the days of sitting in the box and only ever getting out when it gets blown up are gone. Transports are now more what they were intended for, a deliver system and not a safe haven.
If I can overcome these current hurdles than I’ll be well on my way. So far I’m doing well with the rules and putting together lists more suited for 6th. I just need to shake of the last of the 5th edition shackles.